X Lives of Wolverine / X Deaths of Wolverine

X Lives of Wolverine #1-5
X Deaths of Wolverine #1-5
Written by Benjamin Percy
Art by Joshua Cassara and Frederico Vincentini
Color art by Frank Martin and Dijjo Lima

X Lives and X Deaths was sold as an interconnected set of miniseries in the mode of House of X and Powers of X that would move the story of the X-Men into a bold new, post-Jonathan Hickman era. It’s not that. It’s two somewhat concurrent stories with haphazard plotting that are forced to connect at the end, and one of them continues from Hickman’s story in such a sloppy manner that it lowers expectations for what it is to come. The story has its merits, but it does not deliver on what was promised and was not at all a good idea as the first move after Inferno

The big problems of X Lives/X Deaths are rooted in the worst aspects of continuity in Marvel comics. The plot of X Lives is so steeped in continuity that it would be entirely incomprehensible to anyone who’s not read all the comics it’s referencing, and is only somewhat incomprehensible to me, a person who has read most of them. It’s actually amazing the degree to which Benjamin Percy makes this story impenetrable and unfriendly to new readers despite it being sold as a major event, which means it’s at least notionally a jump-on point.

 It’s not just that Percy is leaning so hard on continuity. People write stories like this all the time that are nevertheless quite accessible to readers. Percy’s story assumes too much of the reader – that they’re up on the ongoing subplots of his X-Force series, that they’re invested in all the lore of the Krakoa era of X-Men, that they know a lot about Wolverine and his history – and does not provide anything to help orient anyone coming in cold. The story begins in medias res and barely establishes its premise in the first issue, and then never fully clicks together as it goes along. The plot just seems to move in circles, and doesn’t even really pay off Percy’s ongoing story threads with Mikhail Rasputin and Omega Red. In narrative terms it barely moves anything forward, it feels like a lot of action-packed busy work that is overly dependent on Joshua Cassara making it all look cool. (He does, you can count on him for that.)

X Deaths is a different kind of bad continuity story, the kind that does not properly “yes, and…” someone else’s plot. This miniseries starts where Inferno #4 left off with Moira McTaggert running scared in Scotland after Cypher set her free through a gate one last time after Destiny and Mystique attempted to kill her. This is a very promising set up for the character, who is now powerless and alienated from the mutant nation she designed. Percy immediately adds a level of unnecessary peril – she’s got late stage cancer all of a sudden? – and then has Mystique hunting her down, even though that completely steps on the conclusion of Inferno, in which Cypher convinces her and Destiny to let her go and to focus on consolidating their power on the Quiet Council. It’s not out of character for Mystique to just do whatever she wants anyway, but this move signals that Percy cares more about his rather prosaic plot than having the ending of Hickman’s Inferno mean anything at all.

It gets worse for Moira from there. There’s some good on-the-run bits, but it’s all driving her towards a radical heel turn that doesn’t make sense with anything Hickman did with the character through his run. It makes emotional sense for Moira to feel betrayed, angry, and scared but the leap to “and now I want to wipe out the mutants” is nonsense. It’s a bizarre read on where Hickman left her, which was basically admitting that she still held on to the idea of wanting to “cure” mutants as a way of avoiding the same catastrophes over and over. She is not stating an agenda in Inferno, she’s being bullied by Destiny and Mystique because they have an awareness of why they killed her in her third life where she actively attempted to “cure” the mutants. 

Percy makes the leap from the character’s nuanced emotional breakdown to interpreting it as a cackling supervillain masterplan. By the end of X Deaths we see Moira reborn as an AI bent on destroying the mutants, and this simply makes no sense given that this is the character who went through incredible lengths to create the Krakoan nation and was desperately afraid of AI as an existential threat. None of this makes emotional sense, none of it works logically as a story. It’s cheap and pointless. I naively thought we wouldn’t be going back to pre-Hickman messy storytelling like this so soon, but it’s in fact the very first thing that happens once the guy wrapped up and left. It does not bode well for what is to come, even if Kieron Gillen, Al Ewing, and Gerry Duggan all seem poised to do far better. 

It’s bad enough that Percy has pushed Moira in such a ridiculous and awful direction, but in doing so he casually shot down a few plot beats that had potential to be much more thoughtful and interesting stories. For one, I’d been personally waiting quite hopefully for a story in which Moira’s ex-boyfriend Banshee learned the truth and was reunited with her, but when that happens in X Deaths it’s largely off panel and just set up for an outrageous and overtly psychotic bit of gore. There is a confrontation between Xavier and Moira in the fourth issue, but it’s so rushed and tossed off. We never got to see Xavier and Magneto learn what was happening with Moira in Inferno, nor will we get to see her get a meaningful conversation with them after it. It’s all just clumsily trampling on character beats in the interest of a plot that isn’t particularly thrilling or interesting. 

Midway through the series Percy appears to add a clumsy retcon to Powers of X, something I figured would be somewhat off-limits and sacrosanct at least for the time being. Thankfully this is a misdirect, as we see in X Deaths #4 that Moira has somehow gone to the far future where Wolverine is in the same Preserve where he and Moira were kept by the Homo Novissima in her sixth life in Powers of X. It’s not the same one though, and the Phalanx’d-up Moira seems to have traveled to this spot in her 10th life with the goal of ascension. That Wolverine, now also Phalanx’d-up, heads back in time and… I guess prevents something at the end? It’s not super clear to me. At least the Phalanx’d-up “Omega Wolverine” looks cool. Federico Vincentini did a pretty good job drawing that version of the character, as did Adam Kubert on the covers. It’ll be a cool toy.

This story is baffling in so many ways, not the least of which is that up until this point Benjamin Percy has been a very good and disciplined writer on Wolverine and X-Force. I strongly suspect that part of the problem with this project is that the X Lives story was probably originally meant to run through Wolverine and/or X-Force, but got nudged up to event book status in the way that Chip Zdarsky’s concurrent Devil’s Reign event was originally just intended as a particularly eventful arc in Daredevil. The X Deaths end of things feels very wedged in at the last minute, likely out of editorial flop sweat wanting to lead readers directly out of Inferno rather than jump ship with Hickman, and needing to buy time before they could be ready to launch Gillen’s Immortal X-Men and Ewing’s X-Men Red. I’m giving Percy the benefit of the doubt here. I think this whole thing was rushed and pushed in weird directions as a result of outside pressures. I’m also willing to believe that Hickman was indeed fully on board with everything here with Moira, and that maybe he had intended to write it himself. But the slapdash nature of this series means that whatever Hickman had in mind has been put on the page in a way that is extremely unsatisfying, illogical, and confusing. 

A Losing Battle

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“X of Swords Chapter 17”
X-Force #14
Written by Benjamin Percy and Gerry Duggan
Art by Joshua Cassara
Color art by Guru-eFX

“X of Swords Chapter 18”
Hellions #6
Written by Zeb Wells
Art by Carmen Carnero
Color art by David Curiel

“X of Swords Chapter 19”
Cable #7
Written by Gerry Duggan
Art by Phil Noto

• The last seven pages of X-Force #14 is, as far as I’m concerned, the best Storm story published in over 30 years. The plot echoes a few classic motifs – she’s stripped of her powers and is forced to rely on her wits and fighting skills in a duel – but the weight of it feels different, like we’re seeing something new in her that reinforces important elements that have been there all along. Storm and Death, who had an odd sort of courtship dance earlier in the story, are forced to duel in Sevalith, a realm of vampires. Death is courteous but condescending, and even in a powerless and inebriated state Storm takes advantage of his arrogance and reflects his death gaze back on him before stabbing him in the heart. She leaves him bleeding out, and invites the vampires of Sevalith to feast on his blood. This move sums up the Storm of 2020 – as brutal as she is regal, and a woman who has now conquered literal and figurative death twice in the past three months of publishing. 

It’s worth noting Storm has a history with vampires, Dracula in particular, and that Death is an ancient Egyptian man who dresses as Anubis, which connects to her childhood in Cairo. Storm’s sword Skybreaker – the sacred blade which she stole from Black Panther in the first act – is established as a conduit that can convert small amounts of energy back as larger amounts, which explains how she could reflect Death’s death gaze back on him in such a devastating way. The sword is also explained as a weapon passed down through Wakanda through generations to protect the fledgling nation. And of course, that purpose carries over here, but in defense of Krakoa. 

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• The two issues of Hellions in X of Swords are essentially a side quest that can easily be read out of context, particularly as the issues do more to advance the plot of that series than that of the crossover. As we see in this issue, the group’s mission as established last month is not only a total failure, but nothing but a ruse for Mister Sinister to collect the genetic materials of mutants in Arakko. And of course that’s what he’d do! It’s his whole deal. But the plot hits a snag as Sinister meets his opposite number – Tarn the Uncaring, a mutant from Amenth who can warp the mutations of others and has become a deranged cross between an artist and a cult leader. His horrific creations the Locus Vile tear through the Hellions with ease, and before Sinister can make it back to Krakoa with his genetic data, Tarn does…something…to his body. It should be interesting to see what happens to this Sinister body, which we already know is a duplicate. 

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We will surely be seeing Tarn and the Locus Vile again in this series – you definitely don’t go out of your way to create characters this disturbing unless you plan on making the most of a crew that’s a dark mirror of your exceedingly warped and broken cast of protagonists. I like that Tarn and Sinister have the same sort of cavaliar god complex, but the difference between them essentially comes down to art/religion vs science. Wells’ text page describing the Locus Vile is excellent in selling the characters’ unnerving premises, from Sick Bird’s fascination with invading the “sacred cord” of the spine to truly “know” her prey to the unexplained but clearly dire consequences of what happens when Amino Fetus eats. 

• The duel between Gorgon and The White Sword in Cable #6 is another instant classic fight scene, as one of the great Captains of Krakoa dies with honor after slaughtering over a dozen of the ancient mutant’s slave warriors, which evens the score in Saturnyne’s contest after several issues of the X-Men getting demolished by the Arakki. Phil Noto sells the drama of this scene very well with clean, uncluttered pages that convey Gorgon’s exceptional grace as a warrior.

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Gorgon was introduced as a Wolverine villain by Mark Millar and John Romita Jr in the 2000s, and since then has mainly appeared in two of Jonathan Hickman’s more obscure Marvel works, Secret Warriors and Avengers World. Up until very recently he was played as vicious criminal genius affiliated with The Hand, Hydra, and HAMMER. Aside from X-Men #4, in which we see him act as a bodyguard for Xavier, Magneto, and Apocalypse, X of Swords is his first big moment as a protagonist in an X-Men story. This scene does two major things for the character – it gives him a set piece that proves his nobility, bravery, and extraordinary fighting skills, and it hits a reset button that allows him to be resurrected without the baggage of his worst deeds. I imagine that when we meet the new Gorgon, with his old self overwritten by a composite of his many selves throughout the multiverse, we’ll be meeting someone who isn’t far off from the man we see in this issue. 

• Nanny, Orphan Maker, and Wild Child also die in Otherworld, which essentially means that Zeb Wells gets an opportunity to define those characters going forward on his terms. This should be fascinating for Nanny and the Orphan Maker, who were already very undeveloped and enigmatic characters. Will they even be able to recognize one another on the other side? 

Edit: I’ve been corrected in the comments that they actually died in Arakko/Amenth, so presumably the Otherworld death scramble effect won’t apply to them. This makes sense given that Wells has established a Nanny subplot in previous issues and he probably wouldn’t just throw that away.

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• Some very good funny bits in these issues, from the silliness of some of the competitions to the reveal that Pogg Ur-Pogg is just a little troll hiding inside a big alligator monster, and the bit where Cable explains to his very confused parents that he was just beaten by “Doug’s large wife.” 

For Your Life

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“X of Swords: Chapter 14”
Marauders #15
Written by Gerry Duggan and Benjamin Percy
Art by Stefano Caselli
Color art by Edgar Delgado

“X of Swords: Chapter 15”
Excalibur #14
Written by Tini Howard 
Art by Phil Noto

“X of Swords: Chapter 16”
Wolverine #7
Written by Benjamin Percy and Gerry Duggan
Art by Joshua Cassara
Color art by Guru-eFX

And now the story gets a little weird! But of course, “weird” is a human word…

• Marauders picks up on last week’s cliffhanger in the most jarring way possible, zooming ahead to the aftermath of Wolverine murdering Saturnyne – the inevitable conquest of Krakoa and the rest of Earth by the forces of Arakko and Amenth. But of course Saturnyne is seemingly omnipotent in her realm, and so she’s only just messing with Wolverine and showing him the actual stakes of the situation. This all supports the notion that it’s in Saturnyne’s interest to defeat the Arakkii and flush the influence of Amenth out of Otherworld lest they inevitably conquer the rest of her domain, but Saturnyne’s actions over the course of three issues complicate matters further by capriciously rigging the contests against the Krakoan swordbearers in increasingly absurd ways. She’s playing a game, but it’s hard to tell exactly what it is. 

Marauders #15 continues on from last week’s issue in further developing the characters from Arakko at the banquet before the contest. The White Sword’s tension with the family of Apocalypse and Genesis is highlighted by his utter disgust for War attempting to poison her opponents at the parley, while Redroot and Death ponder the ways living in a far less horrific world has made the X-Men “weak and soft.” It’s remarkable how familiar these characters and their milieu have become over the past few weeks – it’s all so rich that it would be a shame to see some of them go at the end of this story. 

• We get our first glimpse of Death’s mutant power as he murders a servant with a glare at the banquet. This scene is handled very well by Stefano Caselli, who paces it very nicely and conveys how effortless and meaningless this gesture is for Death. It’s interesting that this power is only a minor variation on that of Gorgon, who also hides his eyes to hold back his own version of a death gaze. (And of course this carries over to Cyclops, though he’s not in this story.) 

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• Isca the Unbeaten is further developed in both Marauders and Excalibur, in both cases suggesting that she’s a decent person who feels inclined to spare her opponents the inevitability of her victory. It’s increasingly obvious Isca is going to be hanging around the X-Men for a while after this, and I welcome it. She has so much potential, and the concept and design of her is so strong.

Excalibur #14 begins the contest phase of the storyline and immediately upends all expectations by giving us an abrupt anticlimax in the duel of Betsy Braddock and Isca and then a forced marriage rather than a battle. Betsy’s apparent death in her fight with Isca is strange and abstract, and also unrelated to any power we know Isca to possess besides that she wins any battle she’s in, so it seems very likely whatever happened to her is the intervention of Saturnyne’s magic or perhaps her brother Jamie’s reality-warping power. 

• The forced marriage of Cypher and Bei the Blood Moon is a wild curveball, but makes sense if Saturnyne’s true goal is to weed out the Amenthi influence on the Arakkii and get the Krakoans and Arrakkii on the same page – i.e., purging Amenth from Otherworld. This sequence is a lot of fun, and I love that Bei is able to “speak” in a way that is intuitively comprehensible to everyone else but is by technicality indecipherable to him as a result of his power. So of course he’s fascinated by Bei, and though Bei’s thoughts on the matter are opaque she seems pretty enthusiastic about marrying – and violently protecting – this cute little golden-hearted dork. But still, as amusing as it is for this tall warrior woman to embrace the notion of marrying him, it’s hard to grasp why given the limited information we have about her life. 

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• The Wolverine issue pushes the absurdity of Saturnyne’s competition to another level, first by making Magik’s battle against the monstrous Pogg Ur-Pogg an arm wrestling match she cannot possibly win, and then by having Wolverine kill Summoner in the surreal realm of Blightspoke and having the point go to Arakko because they were told it was a fight to the death and Summoner was the one to die. Then Wolverine is roped into another duel as a result of the agreement he made with Solem off-panel earlier in the story, and when Wolverine defeats War in battle, the point also goes to Arakko. Saturnyne is plainly rigging the contest against Krakoa… but why exactly? It makes sense for her to want to mess with Wolverine and Betsy specifically, but what is she actually up to? I suppose we’ll get that reveal next week. 

Hunting Ground

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“Hunting Ground” / “The Sword of Damocles” / “The Skeleton Key”
X-Force #1-3
Written by Benjamin Percy
Art by Joshua Cassara
Color art by Dean White and Guru-eFX

The first issue of Benjamin Percy and Joshua Cassara’s new X-Force series arrived in the context of a mostly quite jovial Dawn of X relaunch in the wake of House of X/Powers of X and spoiled the triumphant mood by ending with a nightmare scenario that threatened to undo everything: Human commandos arrive on Krakoa and murder several mutants, including Charles Xavier, whose Cerebro resurrection machine was destroyed in the process. It felt bad. It felt like “oh no, not this again.” But within two more issues, Percy and Cassara have proven themselves to not be doing anything cheap or dull, and the grim actions of the debut issue serve as the inciting incident for a series in which a set of X-Men do whatever they can to avoid anything like that happening again. It’s X-Force reimagined as a mutant CIA, and thankfully it seems that Percy isn’t interested in making that out to be an entirely good or respectable thing.

Of all the writers working in the context of Jonathan Hickman’s new X-Men status quo, Percy seems to be the one who best understands and matches his tone, and is the most invested in developing the consequences of the mutants creating a nation-state. Percy, who literally wrote a book about how to thrill audiences, is very good at pacing the action of his story and delivering bold, memorable images at a regular clip. Cassara’s art is well-suited to the hyper-violence and creepy imagery of Percy’s story, and is particularly good at framing pivotal moments and reveals. Every page has a very thoughtful rhythm, and Percy’s use of text pages steers away from Hickman’s use of charts to embrace his strength as a novelist with pages with plot beats that work better with the quiet interiority of prose than they would as illustrated pages.

Quentin Quire is featured prominently in the second and third issues, and Percy’s version of the character is based fully in Grant Morrison’s original characterization of him as an arrogant young man who is a bit too eager to tell you about how much he loathes humanity and feels that Charles Xavier is too soft in his morality. This is great news if you’re like me and despise Jason Aaron’s cartoonish and defanged approach to the character, but it should be noted that Percy has not entirely abandoned some surface aspects of that version of the character and his relationship with Wolverine. But it’s a relief to see that the most important thematic elements of Quire are back in play without necessarily turning back the clock on more recent character development.

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The third issue, in which Xavier is inevitably brought back to life by The Five and Jean Grey using a back-up Cerebro helmet, goes deep into the philosophical – and narrative – question of what happens when all mutants are effectively immortal now. Jean Grey, who was no stranger to death and resurrection before all this, gives a soliloquy about her feelings on the matter and concludes that without the threat of death, people become less selfish and more focused on the collective good. I like this framing a lot – it becomes less about bravery, and more about an aspirational value of cooperation and selflessness.