The Death of Moira X

Inferno #4
Written by Jonathan Hickman
Art by Valerio Schiti with Stefano Caselli
Color art by David Curiel



Jonathan Hickman’s story ends here, and it feels like a proper conclusion even if he’s acknowledged in interviews that he’s not accustomed to leaving before getting to his planned ending. (I suppose he just kinda forgot about The Black Monday Murders and The Dying and the Dead when he said this, both of which stalled out indefinitely due to complications in the lives of their respective artists.) Inferno works because it pulls together the central threads of his run – the founding of Krakoa, the emergence of Orchis, and the fraught Moira/Destiny/Mystique situation – rather than gesture towards what could have been. The big status quo shifts of the second and third acts of this epic he had in mind may yet come to pass with other writers, or he could always come back around to writing them himself at some point. But whatever comes down the line is another thing altogether, as this issue provides a satisfying finale to the narrative he started in House of X. You could reasonably stop reading X-Men here, though the promo line at the end is apt: “To be continued, forever.” 

• “I see ten lives, Moira. Maybe eleven if you make the right choice at the end… but that is all.” 

Now we know why this is, as Mystique blasts Moira with the same gun designed by Forge that stripped Storm of her powers back in the original Claremont era. Mystique does this so she can kill Moira with impunity, but it’s clear enough that Emma Frost gave her this weapon to address her own existential concerns. Moira gets to be a human, as she longed for in her earlier lives, and everyone gets to rest easy knowing that one woman’s death wouldn’t mean wiping out all existence. The looming threat hanging over Hickman’s story is disarmed, while setting up Moira as a wild card for future stories. And to add insult to Moira’s injury of ensured mortality, she’s had one of her arms replaced with living technology, merging her with the very thing she’d been fearing all along. 

It’s easy to understand Mystique and Destiny’s motives and Emma Frost’s resentment of Moira’s power, and even Cypher’s disgust for Moira’s self-serving anxieties. But it’s harder to get why no one seems willing to give Moira the proper credit for being the entire reason they have a Krakoan nation and the miracle of resurrection. Moira is essentially punished for the crime of attempting to preserve this thing everyone is so invested in, albeit with zero transparency and a hidden desire to finally snuff out the conflict of mutants, humans, and machines by “curing” the mutants. But as sad as this is for Moira, it’s yet another thing she can learn from, and the young mutant nation can move ahead without its secret extremely neurotic and negative puppet master. On a metatextual level, the same character who had ushered in the new era of X-Men had held on too much of the dark anxieties driving the old comics, and had to be taken out so the new way could flourish.

And hey, even if Moira dies at some point there’s really nothing preventing her from being resurrected with her powers intact, just like all the depowered mutants made whole in the Crucible ritual. There’s just no getting around the value of her accrued knowledge. 

• The long-awaited confrontation of Moira, Mystique, and Destiny plays out in the same nine panel grid structure that Pepe Larraz used in House of X #2 and Valerio Schiti used again reprising that scene earlier in Inferno. Just as in that scene set in Moira’s third life, she’s captive and passive as Mystique and Destiny stand before her – the former glowering and aggressive, the latter still and inscrutable behind her metal mask. You watch Moira cycle through emotions – denial, defiance, bargaining, depression, acceptance – and we see that history has simply repeated. Despite any expectations we had going into this scene, it’s Mystique and Destiny confronting Moira about her desire to “cure” mutants. 

• The cycle breaks upon the arrival of Cypher, who has been keeping tabs on the situation and intervenes. Cypher, the best good boy of Hickman’s story, the mutant master of language who stops violence with rational communication. Cypher wins with logic and negotiation – Mystique would be murdering a human, and she would be exiled and Destiny would be removed from power. By stepping away the two of them can remain on the council and gradually consolidate power, as he does as well. Mystique is frustrated, but Cypher reminds her – you just got exactly what you wanted. And he’s right, since Inferno is basically a story about Mystique winning and becoming even more powerful, except for not getting to murder someone she had already tortured and made human. 

• By the way, this is my favorite panel in this issue. It’s the very definition of hypocrisy. 

• The confrontation of Magneto and Xavier with Omega Sentinel and Nimrod turns out to be much more bleak, but of course how could it not be? The machines show themselves for who they are – so indifferent to the humans that they murder them to get them out of the way, and announcing to the leaders of mutantdom that they are their true enemy. Of course this is hardly news to Magneto and Xavier thanks to Moira, so it doesn’t really matter that they end up getting killed and resurrected without memory of this battle. But it’s interesting to see how the machines believe they’re a step ahead of the mutants, but are in fact several steps behind. They don’t know about mutant resurrection, and when Nimrod destroys Xavier’s Cerebro helmet, it has no clue what the actual function of that device is. This is wonderfully ironic as the technology behind Cerebro was reversed engineered from the Nimrod of Moira’s sixth life creating the archive of mutant psyches. 

• Before Hickman launched House of X/Powers of X there was a cryptic Marvel house ad teasing the run with these words on a white background – “When two aggressive species share the same environment, evolution demands adaptation or dominance.” And here at the end of his story we see exactly what this means as the two aggressive species – mutants and artificial intelligence – are at war with the exact same motivations. Omega Sentinel, driven by her experiences in a future where the mutants win, echoes Cyclops’ defiant words from House of X #1: “Did you honestly think we were going to sit around forever and just take it?” We side with the mutants, we know they’re the heroes of this story. When Cyclops says this it’s an inspiring moment, and when Omega says it it’s a menacing threat. But through all of this, are the mutants any less ruthless? Are the mutants not incredibly bold in what they claim for themselves, down to terraforming the neighboring planet and declaring it the capitol of the solar system? 

For many years the human antagonists of the X-Men were psychopathic hate mongers, and the Sentinels were just their weapons. It was very narratively flat. But at the end of Hickman’s story we have machines with the same desires to both survive and thrive as the mutants, and the humans of Orchis are motivated by traumas inflicted on them by mutants and an understandable threat of mutants as an aggressive and arrogant species. Of the many gifts Hickman gave to the X-Men franchise, this is one of the most crucial, and one most likely to become central to all subsequent adaptations. 

• I was a bit confused by Xavier causing a huge telekinetic blast after Nimrod crushed Cerebro, given that the character is known to only be a telepath. But I remember early on in Powers of X there was another scene in which Xavier appeared to be using telekinesis, though that could have been explained as Magneto using his powers to drift a USB stick to his hands. I have two No Prize-worthy explanations for this – first, it could be that all powerful telepaths have potential for telekinesis and it came out in a moment of extreme duress. Second, it could be that Xavier had telekinesis added to his powers in genetic modification of his body before resurrection so that he could have a defensive power in the mix. 

• We never see Xavier and Magneto learn of what happened with Moira, but I suppose that’s just a story for another day. Or maybe more like two weeks from now, as locating and protecting Moira seems to be central to the plot of Benjamin Percy’s X Lives and X Deaths of Wolverine event. 

• There’s a nice bit of continuity juggling with Forge’s de-powering gun here. Mystique references a conversation she had with Forge about it in X-Men #20, a scene that felt a bit navel-gazing and tossed-off at first but is now a major bit of foreshadowing. Emma Frost has a copy of the gun thanks to a story in Marauders which also felt vaguely unnecessary at the time, but now seems like it was probably deliberately coordinated with Gerry Duggan. 

• The final scene with the Quiet Council illustrated by Stefano Caselli is a sentimental farewell to the characters, but also serves a metatextual acknowledgment of what Hickman accomplished with his X-Men run. Something incredible was built, something meant to last a long time. And it will, as the story is passed on to Kieron Gillen, Al Ewing, Gerry Duggan, and Benjamin Percy in the months to come. The story doesn’t really end and that’s a triumph for Hickman, a writer who knows how often narratives are rolled back to a status quo after a writer leaves a corporate comic series. Like Moira and Mystique he’s gotten exactly what he wanted, but it’s still bittersweet. There’s always something else beyond what you want and what you need. This is why it’s good that it’s obvious that of all the characters he used Cypher as his proxy, the guy who ends up quite happy with what he’s built and what he’s gained. 

The Mutants Always Win

 

Inferno #3
Written by Jonathan Hickman
Art by R.B. Silva with Valerio Schiti and Stefano Caselli
Color art by David Curiel

“The mutants ALWAYS WIN.” 

That’s the line that made me audibly gasp. The revelation that the Omega Sentinel we’ve been seeing since House of X #1 is not quite the Karima Shapandar from previous X-Men comics but rather a version of her from the future who’d come back in time to prevent a “mutant hell” in which the new dream of Charles Xavier – “mutant ascension” - had come to fruition, laying waste to humanity, post-humanity, and AI alike. It’s the reversal of decades of X-Men comics, including Hickman’s own run – we’re always meant to look at mutants as the underdogs, we believe Moira MacTaggert when she says that no matter what the mutants always lose. But in the future of Moira’s tenth life, it all actually works. It works so well that Omega has to come back and start Orchis and get Nimrod online well ahead of schedule. 

Omega and Moira are mirrors of each other in Hickman’s story – the woman who knows the actual stakes and what can happen, and attempts to steer history towards a desired outcome. Moira uses Xavier and creates the X-Men, Omega uses Devo and creates Orchis. Omega even transfers her experience of the future into the mind of Devo in a way that directly parallels how Xavier gains a similar knowledge of Moira’s lives. The wheel turns, and as the old song goes, everybody wants to rule the world.  

Omega is also a mirror of Kitty Pryde in “Days of Future Past,” a point Hickman highlights in a bit of dialogue – “all my days of a future past.” The method of time travel is similar – the consciousness of the future Omega has overwritten the consciousness of the younger Omega, just as the older Kate Pryde inhabited the body of the young Kitty. Zoom out and consider that the primary mutant antagonists of Inferno are Destiny and Mystique and it becomes clear that Hickman is ending his run on a story that deliberately echoes the climax of John Byrne’s run. (And of course, Grant Morrison did the same thing in their own way.)

As he did through a lot of House of X and Powers of X, Hickman does his due diligence in explaining how his story fits in with previous continuity in the most low key way possible, in this case elegantly explaining that the Nimrod that appeared in Chris Claremont and John Romita’s classic mid-‘80s stories came from the same future as Omega, sent back in time after the mutants of her timeline crush the Children of the Vault and the humans, but before they “tamed the Phoenix” and destroyed the Phalanx Dominions. (This is the only time the Phoenix has come up in Hickman’s run, a decision that obviously quite deliberate in terms of getting the X-books out of some familiar ruts.) 

Omega isn’t the only character on the sidelines from the beginning of Hickman’s story that we learn is more crucial to the plot than had been entirely obvious. In the first quarter of the issue we learn that Cypher has never quite trusted Xavier, and in alliance with Warlock and Krakoa has been monitoring what he and Magneto talk about in private so they’re not left in the dark. This confirms something suggested by the previous issue – the majority of the text pages we’ve seen through this era of X-Men have been data collected by Warlock, who is bonded to Krakoa and feeding information to Cypher. All of this leads Cypher to become aware of the Xavier/Magneto/Moira arguments from the first issue, and Moira’s demands that Destiny be wiped from existence. We’ll see what he does with that knowledge next issue. Given that Hickman writes Cypher as a pure-hearted mensch, it’s probably something very heroic!

This is a satisfying payoff to one of the lingering mysteries of Hickman’s run, and the pages leading up to this reveal highlight how much of what the mutants have accomplished – the mutant language, the gates and the gate controls, the drugs for humans, solving the problem of how to feed Krakoa – are mostly thanks to Cypher and his collaboration with the island. We already kinda knew this, but it’s good to have this foregrounded when we consider who deserves the credit here. Xavier and Magneto take credit for the ideas of their silent partner Moira in their position as figureheads of the mutant nation, but without Cypher there’s nothing much at all. 

Magneto and Xavier find themselves at odds in this issue, but in a way that feels quite fresh. They talk about feeling haunted by Moira’s insistence that the mutants always lose, and Xavier stands firm in his belief that this is not true, while Magneto’s faith is rattled. Magneto sees the situation clearly – with the success of what they’ve built with Krakoa, he and Xavier are just two among the millions. Xavier insists they still have control, but Magneto knows this is increasingly not the case. Magneto, a man defined by his arrogance, is humbled while Xavier, a man defined by his optimistic dreams, refuses to let go of his positive vision. Xavier seems foolish in this scene, but  the next scene shows us that Omega only knows a future in which Xavier’s dreams of ascension and Magneto’s dreams of dominance come to fruition. 

Emma Frost, who learned of what was actually happening with Moira in the previous issue, lets Mystique and Destiny in on the truth in this issue. Or…at least some of it, as it seems as though she has only shown them Moira’s trauma in her third life where she is tortured and executed by the two of them. Emma is manipulating them and Destiny knows it, but it’s hard to say to what end – they’re all terrified of the threat that Moira’s death ends their timeline, but it’s hard to say how “they have to be stopped” doesn’t force a situation in which Moira’s life is in jeopardy. Later in the issue Moira is abducted by Orchis, and Mystique and Destiny make their way to the Orchis Node where she’s held and appear to be brutally torturing her. (Moira’s lost half an arm off-panel!)  

Of course this just lures Magneto and Xavier to the Orchis Node to find and save Moira, but they arrive just in time for Nimrod and Omega Sentinel to show up. It looks like Mystique and Destiny set a trap to get Magneto and Xavier killed as revenge, and maybe this is what Emma wanted too, though we know from the opening scene of the first issue that she has them resurrected. Whatever is going on, Emma Frost clearly has a plan. 

It’s hard to tell how much Emma is playing up a fear of Moira’s power as a thing that threatens to destroy their world to manipulate Mystique and Destiny, and how much is her genuine emotional response to her learning the truth of Moira and her past lives. Emma is clearly smart enough to understand that if they believe the world ends with Moira then Moira must be protected at all costs, but she’s also someone where it would make sense that she would deeply resent everything depending on this one woman. 

But in either case this brings up one of the biggest questions of Hickman’s run, which seems likely to be answered in the finale – if Moira dies, does a timeline die with her? We have no good reason to expect this is the case, since we’re going entirely on Moira’s knowledge of things and her knowledge of each of those timelines would end with her death. On an individual level, the world ends with all of our deaths. But these are the stakes of the story, the tension that’s been at the heart of this since the start of Hickman’s run. It’s quite possible Moira dies in the next issue and they’re all standing around like “oh hey, the world…is still here.” And then there’s Destiny’s prophecy from House of X #2 – “I see ten lives, Moira…maybe eleven if you make the right choice at the end, but that is all.” What is the “right choice”? 

There’s a great little scene before Mystique and Destiny meet with Emma Frost in which Destiny is introduced to the Stepford Cuckoos. They insist the five of them have outgrown any form of individuality and are embracing a collective sense of self, but Destiny tells them they each have very different futures ahead of them, some of them extremely traumatic. They’re shaken by the experience, which gives us a taste of how unsettling it would be to have even a casual conversation with someone who can see the future. Now the poor girls have to live with the prophecy, and we the readers get to see how much of it will play out in the stories to come. 

As we head into the final issue of Hickman’s run the epic scale of his story narrows to just a few key characters – Mystique and Destiny confront Moira, Magneto and Xavier confront Omega and Nimrod, Emma Frost and Cypher wait in the wings as the probable cavalry. 40 pages, maybe a little more, and it’s all over. Do the mutants always win? Let’s hope so, since Hickman’s made such a show of how that’s far more interesting and complicated than them always suffering and losing.

Season Of Change

Inferno #1
Written by Jonathan Hickman
Art by Valerio Schiti
Color art by David Curiel

Before reading this issue I had a feeling of vague dread about it, nervous that the end of Jonathan Hickman’s run on X-Men was premature and a bad compromise that kept more mediocre comics moving along while denying the promise of what we had been told was a long term three act story. I’m still a little sore about that possibility, but the first issue of Inferno is such a strong and exciting start to paying off plot threads started in House of X and Powers of X that whatever happens down the line, this story will probably feel like a satisfying conclusion. 

Let’s just go scene by scene…

• The opening sequence calls back to the opening of House of X, but with Emma Frost reviving Xavier and Magneto. A cool bit of symmetry and foreshadowing. The cover of Inferno #2 seems to directly refer to this sequence, but given Hickman’s aversion to covers that spoil plot action it’s probably like how a few covers of Powers of X referred to plot from previous issues. 

• The text pages updating us on Orchis’ aggressive advances in scale and the mutants’ failed attempts at attacking the Orchis Forge do a nice job of establishing that the stakes have been raised and many things have been happening since we left off from Hickman’s X-Men series. It essentially serves the same effect as the opening scrolls in the Star Wars movies, advancing plot that you don’t really need to see and throwing you into an action sequence set up by this information. This information also gives us a tiny pay off to Broo becoming king of the Brood, a plot point from X-Men that was probably intended for something bigger and more dramatic. Oh well, at least it’s not a total loose end. 

• X-Force’s attack on the Orchis Forge introduces Nimrod and shows how easily it can dispatch mutants as formidable as Wolverine and Quentin Quire. This is another matter of establishing stakes, but more importantly it sets up the Orchis leads Devo, Gregor, and the Omega Sentinel trying to figure out how it is that they’ve been assaulted by the same mutants over and over again. Gerry Duggan’s X-Men series has been teasing at Orchis learning of mutant resurrection but this sequence is far more interesting in that their speculation is further off the mark – Devo is doubtful of the mutants making a scientific breakthrough – and not quite grasping the scale of what has been accomplished with the Resurrection Protocols. A lot of the tension in this issue comes from Orchis lacking a lot of information but having acquired enough data to be right on the verge of figuring out some potentially catastrophic things. 

• We flash back to Mystique and Destiny confronting and murdering Moira MacTaggert in her third life, recreated by Valerio Schiti in a direct panel to panel copy of the memorable sequence illustrated by Pepe Larraz in House of X #2. Hickman has used this trick before, most notably in his Fantastic Four run in which Carmine Di Giandomenico redrew Steve Epting’s excellent scene depicting The Human Torch’s supposed death. The variance in the scenes comes on the fourth page in which we get some new dialogue from Destiny that we certainly could not have been privy to prior to later reveals in House of X and Powers of X. The ending of the scene has a significant change in dialogue that suggests that the Larraz and Schiti versions of this sequence are presented from different perspectives and memories – probably Moira’s the first time since that one focuses on her fear and pain, and Destiny’s in this one since it focuses more on her message and vision of the future. 

• We see Moira in her present life, somehow holding the burned research book from her third life. Hickman and Schiti make a point of showing us this thing, which given our current understanding of how Moira’s lives work simply should not be possible. Hmmm.

• Moira’s movement triggers an unusual spike in Krakoan gateway activity that leads the Orchis network – which we see includes the ape scientists from X-Men #1 and Hordeculture from X-Men #3, two more random loose threads from the series that it’s nice to see in the mix here – to realize that Moira’s location is unique and presumably both important and deliberately hidden. The spike was likely caused by her use of a No-Space, a mutant technology that would be unknown to Orchis as well as nearly all living mutants. Hordeculture, who we learn has been instrumental in Orchis’ understanding of Krakoan biological technology, figure it out: Moira has two totally different portals. X-Force’s intelligence agents discover that Orchis is on to something, but you get the horrible feeling that this won’t be enough.

• Moira returns to her No-Space to be confronted by Magneto and Xavier, which gets a huge amount of exposition out of the way. Moira has become understandably embittered by her isolation, and resentful of these men have been surveilling her while also failing to stop the emergence of Nimrod. The crux of this scene is Moira reiterating that as she sees it, the two greatest threats to their mission are Nimrod and Destiny. She instructs them to use their knowledge and privilege to wipe out the possibility of her resurrection, which they appear to carry out separately. The sequence with Xavier collecting Destiny’s preserved genetic materials from Mister Sinister is presented quite ominously, with Sinister appearing even more Satanic than usual. This calls to mind the promise of his betrayal in Powers of X, in that he knows far more than Xavier realizes, and that Moira emphatically did not want Xavier and Magneto to form a partnership with him, aware of what other versions of Sinister did in her previous lives. 

• A text page establishes that Black Tom Cassidy, whose powers allow him to commune with Krakoa’s living flora, has been suffering from seemingly psychotic episodes and dreaming of both being consumed by the island and machinery moving under his skin. This is an ominous lead-in to a scene with a rather chipper Cypher waking up to meet with his two best pals in the world – Krakoa itself and Warlock, a techno-organic creature related to the Phalanx. We see an echo of the sequence from Powers of X in which Cypher seems to infect Krakoan flora with the techno-organic virus, but this time it appears more benign. This panel – in which we see Cypher’s mutant hand, a living machine, and vegetation in apparent harmony – is also essentially another version of Black Tom’s nightmarish vision. File under foreshadowing. 

• We see a ceremony in which Storm coronates Bishop as the new Captain Commander of Krakoa, as Cyclops steps down from the position as lead captain. Cyclops will remain a captain, but Storm is surprised – “normally you’ve never given these things up without a fight,” a low-key nod to the classic Uncanny X-Men #201, which Hickman previously had Storm reference upon Cyclops’ resurrection in House of X #5. The scene also establishes Psylocke as Gorgon’s replacement and emphasizes the captains’ increasing independence from the Quiet Council’s supervision. 

• The final scene is a Quiet Council sequence in which Moira’s urging to remove Mystique from power leads Xavier and Magneto to a rather ineffectual and wishy-washy suggestion to the rest of the council to consider the possibility of stepping down if they…like, want to, or something? It’s clear that they have not really thought this through, and Nightcrawler and Sebastian Shaw are particularly dubious of the proposition. This move entirely backfires as Mystique moves to replace Apocalypse’s seat on the council with…Destiny, who enters the council chambers very much alive. This startling cliffhanger is essentially Hickman’s equivalent to Grant Morrison’s Xorn reveal in New X-Men – “X-Men emergency indeed, Charles…the dream is over!” 

But of course Mystique, a master of manipulation and subterfuge armed with the foresight provided by her dead wife, would be several steps ahead of Xavier, Magneto, and Moira. And all you need to do is look at the Winter table of the Quiet Council to glean how she pulled this off – Mister Sinister would have the means and the knowledge to tip her off, and Exodus has the telepathic power necessary to activate a Cerebro unit. Flash back to Magneto telling Moira of the composition of the Winter table – “it’s where we parked all of our problem mutants.” It’s also worth noting that Schiti’s art in the Quiet Council scene depicts barren branches and leaves falling from Krakoa’s trees. Winter has come.

(By the way, there’s a neat bit of symmetry in that Destiny seems poised to occupy the third seat on the Autumn table, and the corresponding seat on Arakko’s Great Ring is occupied by their precognitive mutant Idyll.)

And of course the specific things Moira was trying to avoid – Nimrod coming online and Destiny being resurrected – have come to pass in large part because her actions have either accelerated the timeline or forced the issue. And while Nimrod is an unambiguous nightmare, it actually remains to be seen whether or not Destiny will be the problem Moira fears or if she simply represents a threat of having her motives and methods undermined that’s more personal than structural. 

Schiti’s work on this issue is some of the best of his career to date, and it’s clear that he’s done his best to level up to the demands of the story and to absorb some of Pepe Larraz and R.B. Silva’s stylistic decisions to keep a sort of visual continuity with House of X/Powers of X. Schiti does some outstanding work depicting facial expressions and body language – just look at Sinister’s delight upon Destiny’s entrance, and how Xavier’s body shifts from a defeated slump to a stiff and anxious posture upon seeing her. He also does nice work with Hickman’s recurring image of reflected faces, particularly Sinister’s ghoulish eyes on Xavier’s helmet and Xavier and Magneto on Destiny’s featureless and inscrutable metal mask. 

• The title Inferno is, of course, repurposed from the major crossover event headed up by Louise Simonson and Chris Claremont in 1988. This is also obviously an echo of Hickman’s prior repurposing of Secret Wars for the finale of his Fantastic Four and Avengers mega-stories. The title suits the story in the sense that everything is about to burned down either literally or figuratively by a scorned woman – Mystique in this story, Madelyne Pryor in the original. But it’s also worth noting that the original Inferno was unique in that all of its story threads – the mystery of Madelyne Pryor, Magik and Limbo, Mister Sinister and the Marauders, X-Factor believing the X-Men to be dead – effectively concluded all major plot threads Simonson and Claremont had established starting around 1983. Maybe this establishes a tradition that can carry into future comics and the movie franchise: “Inferno” doesn’t have to be a particular story, but rather a spectacular crisis that pays off on years of plotting. 

Sworded Out

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“Sworded Out”
X-Men #16
Written by Jonathan Hickman
Art by Phil Noto

• The end of this issue introduces a new structural conceit for the X-Men – Cyclops and Jean Grey will be the leaders, and the rest of the members will be voted in by the citizens of Krakoa. The concept is basically an inversion of a tradition from the Legion of Super Heroes – rather than the leaders be voted in, it’s the actual membership of the team. It looks like we won’t see how this plays out for a little while as the new team will be revealed at the Hellfire Gala, but it does seem like an idea that is going to backfire on Cyclops and Jean in some way. But in any case, it’s very pointedly different from the complete lack of democracy that went into the creation of the Quiet Council, and everyone involved is going into this new iteration of the X-Men with some understanding that the Council and the X-Men will come into conflict at some point. 

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• This issue also establishes the new status quo of Arakko, which is now on Earth as a result of Apocalypse’s bargain with Saturnyne at the end of X of Swords. Arakko – as a sentient body of land, and as a people – refuses to merge with Krakoa. Isca the Unbeaten is revealed to be one of the leaders of Arakko, and though she sits as part of a governing body, her power to never lose essentially makes her the de facto ruler of the nation as she always gets her way. She meets with Xavier and Magneto and peacefully but bluntly explains that the people of Arakko are hardened by centuries of war and will not be able to shake that off any time soon. 

Phil Noto’s art on this very talky scene is carried in large part by his very thoughtful coloring in which Xavier and Magneto wear their black and white clothing on a cool green background while Isca is surrounded by red and brown foliage that matches the earth tones of her armor. Noto also does a good job of conveying how gentle and effete Xavier is, framing him as small and distant in the frame as he clutches a Krakoan flower. I think this choice may have had a lot to do with how much dialogue he has in those panels, but it’s very effective in contrast with the tight shots of Isca that make her appear strong, confident, and unflappable. 

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• The most important bit of news on the Arakko front is buried somewhat in the issue, as Cypher reminds the Quiet Council that there’s roughly twenty times as many Arakki mutants as there are Krakoan mutants. The immediate implication of this is that this would be quite bad for Krakoa should the two nations come into conflict, but the bigger problem is more obviously what is going to happen once the rest of the Earth finds out that a nation of several million battle-hardened mutants from a hell world now reside on the planet with them. I suspect that once this news gets to Orchis it will lead to the activation of Nimrod and the deployment of the machines being built in Sentinel City on Mercury, and this will go very, very badly for the mutants of Arakko. I suspect that one way or another only a massive tragedy on Arakko and the heroic intervention of the X-Men will unite the Krakoans and Arakki. 

• I do hope we get to see some Arakki mutants venture out into Earth and decide they like it a lot better than the nightmare they were trapped in. Seems reasonable, right? Surely some nature will beat out nurture here. 

For Your Life

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“X of Swords: Chapter 14”
Marauders #15
Written by Gerry Duggan and Benjamin Percy
Art by Stefano Caselli
Color art by Edgar Delgado

“X of Swords: Chapter 15”
Excalibur #14
Written by Tini Howard 
Art by Phil Noto

“X of Swords: Chapter 16”
Wolverine #7
Written by Benjamin Percy and Gerry Duggan
Art by Joshua Cassara
Color art by Guru-eFX

And now the story gets a little weird! But of course, “weird” is a human word…

• Marauders picks up on last week’s cliffhanger in the most jarring way possible, zooming ahead to the aftermath of Wolverine murdering Saturnyne – the inevitable conquest of Krakoa and the rest of Earth by the forces of Arakko and Amenth. But of course Saturnyne is seemingly omnipotent in her realm, and so she’s only just messing with Wolverine and showing him the actual stakes of the situation. This all supports the notion that it’s in Saturnyne’s interest to defeat the Arakkii and flush the influence of Amenth out of Otherworld lest they inevitably conquer the rest of her domain, but Saturnyne’s actions over the course of three issues complicate matters further by capriciously rigging the contests against the Krakoan swordbearers in increasingly absurd ways. She’s playing a game, but it’s hard to tell exactly what it is. 

Marauders #15 continues on from last week’s issue in further developing the characters from Arakko at the banquet before the contest. The White Sword’s tension with the family of Apocalypse and Genesis is highlighted by his utter disgust for War attempting to poison her opponents at the parley, while Redroot and Death ponder the ways living in a far less horrific world has made the X-Men “weak and soft.” It’s remarkable how familiar these characters and their milieu have become over the past few weeks – it’s all so rich that it would be a shame to see some of them go at the end of this story. 

• We get our first glimpse of Death’s mutant power as he murders a servant with a glare at the banquet. This scene is handled very well by Stefano Caselli, who paces it very nicely and conveys how effortless and meaningless this gesture is for Death. It’s interesting that this power is only a minor variation on that of Gorgon, who also hides his eyes to hold back his own version of a death gaze. (And of course this carries over to Cyclops, though he’s not in this story.) 

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• Isca the Unbeaten is further developed in both Marauders and Excalibur, in both cases suggesting that she’s a decent person who feels inclined to spare her opponents the inevitability of her victory. It’s increasingly obvious Isca is going to be hanging around the X-Men for a while after this, and I welcome it. She has so much potential, and the concept and design of her is so strong.

Excalibur #14 begins the contest phase of the storyline and immediately upends all expectations by giving us an abrupt anticlimax in the duel of Betsy Braddock and Isca and then a forced marriage rather than a battle. Betsy’s apparent death in her fight with Isca is strange and abstract, and also unrelated to any power we know Isca to possess besides that she wins any battle she’s in, so it seems very likely whatever happened to her is the intervention of Saturnyne’s magic or perhaps her brother Jamie’s reality-warping power. 

• The forced marriage of Cypher and Bei the Blood Moon is a wild curveball, but makes sense if Saturnyne’s true goal is to weed out the Amenthi influence on the Arakkii and get the Krakoans and Arrakkii on the same page – i.e., purging Amenth from Otherworld. This sequence is a lot of fun, and I love that Bei is able to “speak” in a way that is intuitively comprehensible to everyone else but is by technicality indecipherable to him as a result of his power. So of course he’s fascinated by Bei, and though Bei’s thoughts on the matter are opaque she seems pretty enthusiastic about marrying – and violently protecting – this cute little golden-hearted dork. But still, as amusing as it is for this tall warrior woman to embrace the notion of marrying him, it’s hard to grasp why given the limited information we have about her life. 

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• The Wolverine issue pushes the absurdity of Saturnyne’s competition to another level, first by making Magik’s battle against the monstrous Pogg Ur-Pogg an arm wrestling match she cannot possibly win, and then by having Wolverine kill Summoner in the surreal realm of Blightspoke and having the point go to Arakko because they were told it was a fight to the death and Summoner was the one to die. Then Wolverine is roped into another duel as a result of the agreement he made with Solem off-panel earlier in the story, and when Wolverine defeats War in battle, the point also goes to Arakko. Saturnyne is plainly rigging the contest against Krakoa… but why exactly? It makes sense for her to want to mess with Wolverine and Betsy specifically, but what is she actually up to? I suppose we’ll get that reveal next week. 

Subterfuge

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“X of Swords” Chapter 6
Hellions #6
Written by Zeb Wells
Art by Carmen Carnero 
Color art by David Curiel

“X of Swords” Chapter 7
Written by Ed Brisson
Art by Rod Reis

“X of Swords” Chapter 8
Written by Gerry Duggan
Art by Phil Noto

• This set of X of Swords chapters restore some of the plot momentum that had slowed for the digressions into Wolverine and Storm solo stories last week. Thankfully the writing staff appreciates that there’s a hard limit on how many “quest for sword” plots that could be included without derailing the story entirely, and so this week we get a digression introducing a new plot thread centered on Mister Sinister and spend some time with designated swordbearers of Krakoa who already have their blades – Cypher, Magik, and Cable. 

• It was unclear what role the Hellions would play in this story, but Zeb Wells offers up a clever curveball: Mister Sinister offers the services of his Hellions to go to Otherworld and seek to sabotage the Arraki swordbearers, forcing them into forfeit and thus preventing any Krakoan from permanently dying in Saturnyne’s tournament. Exodus forces Sinister to lead the mission, largely out of his barely concealed contempt for the man. Wells plays it all as dark comedy, particularly as the vain and peevish Sinister brings his ragtag group of maniacs to Otherworld and only manages to make it through Avalon thanks to the artificial charms of Empath, who only agrees to cooperating if he’s permitted to make Greycrow his “pet.” Their mission seems doomed to fail if just by the narrative logic of the story, so this plot thread is more a question of what the result of their intervention might actually be. 

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Carmen Carnero’s art on this issue is quite good, and a step up from her previous work on Miles Morales and Captain Marvel – a bit less “Marvel house style,” a bit closer to the aesthetics of Pepe Larraz and R.B. Silva. She clearly had a lot of fun drawing Sinister in particular, and does a fine job of conveying his grandiose bitchiness. 

• Ed Brisson’s final issue of New Mutants is focused entirely on the plight of Cypher, who has been drafted into the tournament despite having minimal experience or natural aptitude for combat. Cypher has mixed emotions – he’s scared that he will die, he wants to prove himself, he’s trying to figure out why Saturnyne chose him, he feels he must do it to spare any other mutant’s life. Everyone else, most especially Krakoa itself, is actively trying to get Cypher out of the tournament altogether since his presence is crucial as he is the only one who can communicate with Krakoa. Brisson acknowledges Cypher’s anxiety but emphasizes his nobility and selflessness – he’s an unambiguously good guy, and even if he’s overcompensating he’s still quite brave. 

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Cypher’s foil in this story is his old friend Magik, who does her best to teach him how to fight though she has very low hopes for his potential of surviving in combat against any of the Arraki swordbearers. Cypher and Magik have a history of being played for contrast. They’re total opposites in most respects – a sweet gentle boy and a warrior sorceress raised in a literal hell – but they are both outsiders in terms of their perspective on everyone else. Magik leans into the “tough love” approach to giving him a crash course in combat techniques, but she can’t fully obscure her concern for him and fear that he will not make it. The tenderness comes through, particularly in Rod Reis’ thoughtful body language and facial expressions. 

• Exodus shows up again in New Mutants, this time to intimidate Cypher into following through with his plan to murder him on Krakoa to be resurrected later, with him stepping in as a replacement in the tournament. Krakoa and Warlock intervene, and Exodus leaves with the offer standing. It’s a good plot beat for Cypher’s story in this issue, but between this and the scene in which he forces Sinister into going to Otherworld, it’s more interesting to me as part of Exodus’ ongoing development. Exodus is essentially an unyielding zealot, but thus far he’s mostly been presented as a voice of reason in Quiet Council scenes and serves as a swing vote in a lot of situations. He’s got honor and good intentions, but he’s also ruthless and seems to have far better political instincts than most members of the Council. He’s willing to use the rules to undermine his enemies, as with Sinister, but also understands he must slowly gain favor with the other blocs. I can see him gradually become the Mitch McConnell of the Quiet Council. 

• The Cable issue shifts focus back to the S.W.O.R.D subplot from the ending of Creation, in which Cable, Cyclops, and Jean Grey discover that the crew of The Peak have been massacred. Even at the end of this issue it’s still very unclear how this plot thread connects to Saturnyne and the Tournament, though the introduction of the destructive hordes of aliens called the Vescora suggests that part of her endgame may be manipulating the X-Men into unleashing these creatures on the Arraki. (And maybe they’re from the Hothive?) That’s as good as I’ve got for speculation, but I appreciate there being this wild card element in the mix. This chapter isn’t quite as entertaining or moving as the Hellions or New Mutants chapters, but there’s some good horror and action beats in the plot and Phil Noto’s art is quite good and evocative. 

Into The Storm

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“Into the Storm” / “The World” / “Disintegration” 
Giant Size X-Men: Jean Grey & Emma Frost, Giant Size X-Men: Fantomex, and Giant Size X-Men: Storm
Written by Jonathan Hickman with Russell Dauterman (Jean/Emma)
Art by Russell Dauterman (Jean/Emma, Storm) and Rod Reis (Fantomex)
Color art by Matthew Wilson (Jean/Emma, Storm) 

The Giant Size X-Men specials were initially sold as stand-alone one-shots, but as it turns out three of the five issues are, in fact, a coherent story arc that appears to advance the slow-burning Children of the Vault subplot. These three issues amount to 90 pages of story, but the plot isn’t particularly dense: Storm gets sick following getting zapped in her attack on the Vault in X-Men #5, Jean Grey and Emma Frost discover that she’s got a “machine virus” and will die within a month, Monet figures out that she can be saved in The World, and Fantomex brings Storm, Monet, and Cypher to The World to eventually extract the virus from Storm’s body. 

The first issue of this arc is essentially a tribute/cover version of Grant Morrison and Frank Quitely’s famous “quiet issue” of New X-Men in which Jean and Emma perform a similar “psychic rescue” with Charles Xavier, and as such it’s more of a showcase for Russell Dauterman’s considerable skills as an artist. The Fantomex issue is also a blatant Grant Morrison tribute, with several scenes involving Fantomex quoted directly from New X-Men issues. This is all very nice and well-executed, but feels a little odd in the context of Jonathan Hickman’s larger project on the X-Men, which before this point had excised the “hey, remember this?” nostalgic references that had piled up quite a bit in recent years and fully metastasized in Mark Guggenheim’s vile X-Men Gold run. And true, those nostalgic nods were almost always to Chris Claremont comics, but the spirit is still the same. Also, the “hey, I’ve already read this” feeling makes these issues seem more slight than they actually are. 

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The Fantomex issue illustrated by Rod Reis is quite good. The plot depicts scenes from Fantomex’s life in which he brings different groups of people into The World, the artificial environment with accelerated time where he was created and raised. There’s an implication of unreliable narrative, that there’s only so much we should believe about what we’re seeing from the perspective of a man who is a living lie from a fake world – a “living contrivance, a product… a hall of mirrors with no end” as Psylocke puts it in Rick Remender’s Uncanny X-Force. But as much as the truth of it all is ambiguous, we see how Fantomex’s awareness of this weighs on his actual soul. 

The big reveal of this issue is that Fantomex and Ultimaton – both products of A.I.M. and Weapon Plus’ project of developing mutant-hunting super soldiers in The World – are essentially identical twins raised with as much variance as possible. Fantomex was discarded as a baby, and the other gradually evolved into the Ultimaton we see in Morrison and Chris Bachalo’s “Assault On Weapon Plus” story. Each time Fantomex returns to The World he encounters Ultimaton at different stages of his development, always asking him if he would like to leave with him. Ultimaton always declines, and as time goes on sees Fantomex as an abstraction – “some primal direction of man, some primal direction of me.” The issue leaves off with Fantomex bringing Storm, Monet, and Cypher to The World, and the plot thread concludes in the Storm issue with Fantomex deciding to remain in The World with his ersatz brother. To be continued, of course, but there’s a nice emotional charge to this beat – Fantomex embracing the only sort of family he has, and giving up something of himself to help or guide this warped reflection of himself. 

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The Storm issue covers interesting ground. It’s a story about Storm fighting for her life, though in the first few pages Emma Frost points out how “overly dramatic” this is given that they have the means to immediately resurrect her. The point of the story is that Storm is a person who would fight for survival regardless – she refuses to surrender to anything, she will always try to find a way to overcome obstacles. Storm is also quite dramatic. It’s part of her charm. 

The mechanics of the plot of this issue are driven largely by Monet and Cypher, who are clearly two of Hickman’s favorite characters. The story serves as a reminder that part of Monet’s impressive set of powers is advanced intelligence, and her genius is ultimately what saves Storm. Monet largely serves a plot function here, but her presence in this story, as well as in House of X and Empyre: X-Men amount to Hickman making a case for her as an essential X-Men heavy hitter from here on out after years of the character being sidelined as a result of relative obscurity. 

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Cypher is more of an observer and interpreter in the plot, just as he was in the Nightcrawler special. At the end of the issue we see the machine virus entirely removed from Storm’s body and held in a containment field to prevent it from rapidly evolving in the artificially accelerated time of The World. In the epilogue we see that Cypher recognizes that the machine virus is sentient and conscious. This is left as a ticking time bomb, as the possibility of an artificial intelligence developed in the artificial time of The Vault attaining “evolutionary critical mass” in the slightly different artificial time of The World can become an existential threat to mutants down the line. 

We’ll be returning to this machine virus thing at some point, but it’s hard to say which ongoing plot this beat connects to – is this going to remain a part of the Vault thread? Or maybe, since there’s a direct tie from A.I.M. to Orchis, this is part of how their Sentinels evolve to a Nimrod state? It could just as well be part of the Phalanx subplot. Just as with the mysterious tower built for Emma Frost in the Magneto special, it feels like it could be quite a while before we find out the actual significance of this issue to the macro plot. 

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These specials were designed as showcases for artists, and as can be expected, these issues give a lot of room for Russell Dauterman and Rod Reis to flex. They’re both quite good but I prefer the loose, gestural qualities of Reis’ art to the extremely tight and slick lines of Dauterman. The latter’s work is beautiful and dynamic but a bit too stiff at times, and while he can draw very nuanced facial expressions, there are many panels where the faces seem oddly blank and vacant. Dauterman is called on to draw abstract environments in both of his issues, and while they work well on his terms, they seem rather cold and static compared to Reis’ more surreal and dreamlike drawings within The World. It’s an intriguing contrast of styles, with Reis more connected to cartooning while Dauterman’s aesthetics are more rooted in animation. 

Haunted Mansion

 
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“Haunted Mansion”
Giant Size X-Men: Nightcrawler #1
Written by Jonathan Hickman
Art by Alan Davis
Color art by Carlos Lopez


The Giant Size X-Men special issues written by Jonathan Hickman were originally meant to be annuals for the first five ongoing series from the Dawn of X launch, and though this issue features none of the cast from Tini Howard’s Excalibur, it seems obvious that this issue was intended to be the Excalibur annual given that it’s illustrated by Excalibur co-creator Alan Davis and features a handful of core characters from that series as they appeared in the late ‘80s. The story also prominently features Cypher and Magik, who Davis drew in memorable mid ‘80s New Mutants annuals written by Chris Claremont. Hickman makes the most of Davis’ familiarity with these characters not just for nostalgia’s sake, but for rooting this story in which the Krakoa-era X-Men visit their old home in “classic X-Men” aesthetics of an artist who has had multiple runs on X-Men titles over the years. When the issue opens on interiors of the abandoned X-Mansion, it immediately feels authentically like you’re in the place if just because it’s Davis’ recognizable ultra-clean linework.

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This is billed as a Nightcrawler story and while he’s very prominently featured in the plot as the leader of this mission, the most intriguing parts of the issue center on Cypher and further hint at something strange about the current state of his relationship with his techno-organic best friend Warlock. Though it was fairly obvious to anyone familiar with the character, this issue is the first to confirm that Cypher has been “wearing” Warlock on his right arm. This isn’t at all unusual for the character, but the weird thing here is that it is for some reason a secret he’s keeping this a secret. The first suggestion of this came in X-Men #7 where Cyclops stumbles into the two of them hanging out, and in this issue Cypher begs Magik to keep it a secret before explaining himself and she’s rightly sort of baffled why this would be a secret to begin with. Hard to say where Hickman is going with this thread, but I suspect it will eventually pay off on the panels in which he appears to infect Krakoa with the techno-organic virus – a form of the Phalanx – in Powers of X #4

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Aside from advancing this plot, the issue is a straightforward mystery plot that resolves in a reveal involving the Sidri, a fairly obscure alien race introduced by Claremont and Dave Cockrum in the early ‘80s. It’s enjoyable entirely at face value, but even as a fairly throwaway one-off issue it does push the macro plot forward in terms of showing us the current state of the X-Men’s former headquarters, adding another alien alliance that may factor into Hickman’s slowly percolating cosmic plot, and nudging along the Cypher thread. Not bad, all told, and plus it’s always a pleasure to see Alan Davis draw Nightcrawler in action. 

Crucible

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“Lifedeath”
X-Men #7
Written by Jonathan Hickman
Art by Leinil Francis Yu
Color art by Sunny Gho

Let’s start with audacity of the title. Given that this is an issue about an event called Crucible that is mentioned by name many times over, it would be sensible to simply call the issue “Crucible” or similar. But no, Jonathan Hickman can’t quite ever be bold enough, so he named it “Lifedeath,” after one of the most famous and acclaimed Chris Claremont stories in which Storm struggles with life after losing her powers. It makes sense: This is an issue about what becomes of the million mutants who lost their powers to the Scarlet Witch’s “no more mutants” spell in House of M, and how to be reborn with their powers they must first die. It’s the core dilemma of the original Storm arc taken to a new extreme, with Nightcrawler and Cyclops on the margins of the story pondering the spiritual implications of the Krakoan resurrection protocols. 

Hickman takes his time doling out hints of what Crucible is through the first half of the issue, indicating the solemn intensity of the occasion and how heavily it weighs on the other characters. The context is revealed as we see Exodus explain the reason for the event to a group of mutant children around a fire in the forest, emphasizing the great evils of the Scarlet Witch and the horrors she inflicted on mutantdom with just three words. The children repeat language from the text pages referring to the Scarlet Witch and M Day in House of X #4 – “the pretender,” “NO MORE” – and suggest that an emerging part of Krakoan culture is the vilification of Wanda Maximoff and, by extension, the Avengers. This indoctrination makes sense, particularly given the extreme lengths the Krakoans must go to rectify her deeds, but the reader is aware that Scarlet Witch is still written as a heroic figure in Avengers comics. It now seems inevitable that she will enter this story at some point and have to reckon with a mutant nation indoctrinated to think of her as a Hitler figure. 

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This scene is the first indication of what Hickman is planning for Exodus, a somewhat underdeveloped villain created in the 1990s that he’s placed on the Quiet Council. The main thing about Exodus is that he’s from the distant past – he was raised in the 12th century but held in stasis by Apocalypse for centuries – and that he’s a zealot who aligned with Magneto’s most extreme beliefs but was more harsh and unyielding. It would seem that Exodus’ zealotry is being positioned as a parallel to Nightcrawler’s spirituality here, as we see Nightcrawler wrestle with moral questions and decide that he must start a mutant religion for those questioning their faith in the context of Krakoan culture and the implications of endless rebirth. If the pure and heroic Nightcrawler is offering a theology based on kindness, forgiveness, and pursuit of peace, Exodus is clearly fostering a more violent and unforgiving fundamentalism in his young followers.

In the final third of the issue we see that Crucible isn’t merely about a depowered mutant dying to be “made whole” in resurrection, but rather a sacrement informed by Apocalypse’s “survival of the fittest” ethos. Melody Guthrie, the younger sister of Cannonball and Husk, must face the hulking and enormously powerful Apocalypse in a duel in which he taunts and tests her. The mutants of Krakoa don’t want to deal with mass suicide of depowered mutants – they want a show of dedication to fight for their people. They must be found worthy. 

This makes sense, but is also sort of troubling. The ritualistic nature of this speaks to both Apocalypse and Exodus’ roots in the distant past, and shows how their taste for bloody sacrifice and symbolism is shaping the emerging culture of Krakoa. This is another contrast with Nightcrawler’s sensibilities as a Catholic – he’s a very New Testament sort of guy, after all. It will be interesting to see how his hippie-ish brand of Christianity informs a new religion based upon many ideas that his culture has disproven, or at least called into question. 

Some notes:

• Hickman continues to tease the details of Cyclops, Jean Grey, Wolverine, and Emma Frost’s apparently bisexual polycule situation. I realize some would love for this to all be spelled out and made full canon, but I actually prefer him sketching this out in ways that suggest something as filthy and overtly queer as the reader wants it to be. Don’t get hung up on the plausible deniability, get excited by how far he’s willing to go to suggest that Wolverine and Cyclops are regularly fucking each other. 

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• I love that Cannonball, always an incredibly normal and down-to-earth dude, is just getting used to raising a family in the alien Shi’ar culture and comes home to discover that everyone he knows has created a new culture that’s maybe twice as strange. But hey, his dead siblings are alive, so he’s he to complain? 

• We finally see Warlock separated from Cypher’s arm and it’s very odd and creepy. It’s hard to tell whether this is hinting at something bad, or just showing us that Cypher is just a really weird guy with very unusual friends. 

Something Sinister

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“Something Sinister”
Powers of X #4 (2019)
Written by Jonathan Hickman
Art by R.B. Silva
Color art by Marte Gracia

The plot of House of X and Powers of X is focused on the decisions of Charles Xavier, but eight issues into this twelve issue story we have had very little insight into the man and what is driving him. When he appears in the story he’s inscrutable and unknowable, and he’s defined entirely by his actions. Jonathan Hickman puts the reader in the position of what is must be like to actually be in the character’s presence. His mind is a mystery, but everyone else’s mind is an open book to him. He’s got an elaborate agenda, but it’s hard to understand what he’s doing at any given moment. You get the sense that he’s a benevolent figure, but he doesn’t make it easy to trust him. 

The majority of “Something Sinister” is focused on Charles Xavier advancing his plans in two time periods, and trying to parse exactly what he’s doing is just the same as working out what Hickman is setting up in this issue. The first scene, in which Xavier and Magneto visit Mister Sinister and attempt to con him into building an elaborate archive of mutant genetic samples, seems to set up the return of the core X-Men who died in the previous issue. The second scene, in which Xavier brings Cypher to Krakoa to commune with the living island to develop a bond that can lead to establishing a nation-state there, fills in some crucial back story and establishes a connection to Apocalypse. 

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The gears of plot are moving towards a payoff, so the thrill of this issue is more in the character details. The Sinister scene is remarkable and hilarious, and builds on Hickman’s previous use of the character in Secret Wars by establishing “Bar Sinister” as official canon rather than just an alternate reality thing. Hickman’s Sinister, which is heavily indebted to Kieron Gillen’s reinvention of the character as a glam mega-narcissist who has cloned himself into an entire species, is a delight. He’s the ultimate queen bitch, and the presence of the theatrical and flamboyant Magneto pushes him to up his game as a melodramatic scenery chewer. 

The first text sequence of the issue is a cheeky mutant gossip column written by Sinister featuring blind items about various mutants, and it’s inspired. It’s also the first narrative nod towards storylines that will exist after HOX/POX is over – apparent ethical non-monogamy in the mutant society, a bit more hinting about Apocalypse’s original horsemen, something about Madelyne Pryor, and an item that forces everyone to go look up the word “progerian” and try to figure out who that could be referring to. (If we’re taking this literally, it best describes Ernst, who was heavily implied by Grant Morrison to be a reformed and reborn Cassandra Nova.) 

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Speaking of Cassandra, please note that Xavier’s wardrobe in the Cypher scene is notably similar to that of his evil twin, and that makes the otherwise benign and hopeful sequence echo the scene in “E is for Extinction” in which Cassandra grooms Donald Trask to prepare the mega-sentinels that caused the Genoshan genocide. I suspect Hickman is just trying to spook us with this and add to the general sense of unease about Xavier in this story, and that this is more like the positive version in which Xavier sets up the opposite of his sister’s evil actions. 

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Miscellaneous notes: 

• I like the way Hickman nudges the reader to consider the perspective of certain text pages. The page outlining the interface with Krakoa designed by Cypher to delegate responsibilities suggests that it’s internal X-Men information until the final bit in which there is speculation on whether Forge has a “massive subterranean laboratory” for development of Krakoan biotechnology. Suddenly it seems more like an Orchis intelligence report. And if that is the case, how exactly are they gathering some of this information? 

• Note the vast gulf between Charles Xavier’s ambitious plans for Krakoa and him knowing virtually nothing of its history until Cypher directly communicates with it.

• The sequence at the end of the issue in the distant future with the blue people – it’s still unclear exactly who these people are – confirms that they are attempting to upload Nimrod’s archive of mutant consciousness into the Phalanx. The issue concludes with the blue people waiting to find out whether the Phalanx will accept this offering. There’s a mirror of this plot point in the Sinister sequence, in which Sinister explains that he introduced mutant genes into his own carefully bred genetic system, and we see that the version of Sinister who agrees to collaborate on a mutant genetic archive is the first mutant Sinister. 

• Also, while it’s pretty clear that Hickman doesn’t plan on drawing too much on loose ends of other people’s stories, it is worth noting that his Sinister is directly inspired by Gillen’s version of the character and that version of the character was studying/experimenting on the Phalanx.

• This issue was advertised with a caption promising to reveal the “true purpose” of Cerebro, and while that didn’t quite happen, it now seems like a safe bet that Cerebro may be a psychic archive of mutant minds directly inspired by Moira X’s knowledge of Nimrod’s archive and connected to the plan we see Xavier set in motion with Sinister in this issue. 

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• Cypher passing on the techno-organic virus to Krakoa via his Warlock arm probably doesn’t bode well, given that it’s a form of the Phalanx. Hmmm…

• RB Silva has revealed himself to be particularly inspired in drawing physical comedy in this series, first with how he drew the physical mannerisms of his oddly cute Nimrod, and now in the slapstick antics of the various Sinisters. He gets some amusing little moments with Cypher and Safari Xavier in this issue too.