The Broken Land

“The Broken Land,” “Man on Fire,”
“Loss,” “Three Short Stories About Death”
X-Men Red #1-4
Written by Al Ewing
Art by Stefano Caselli (#1-3), Juann Cabal, Andrés Genolet, Michael Sta. Maria (#4)
Color art by Federico Blee


X-Men Red is a very bold and new kind of X-Men series, one with a premise that would have been entirely inconceivable prior to 2020. This is the series exploring the culture of the Arrakii mutants introduced in X of Swords, who now reside on a terraformed Mars that has been declared the capital of the solar system without consulting with any of the humans who happen to live there. Storm has emerged as the Regent of Arrako, and is the first Earth mutant to become part of the Great Ring, the Arrakii equivalent of the Quiet Council. She remains on that council, though Magneto has quit to take up residence on the red planet. Sunspot is also living on Arrako and appears to be gradually working towards some personal agenda, and Cable is there along with Abigail Brand, continuing on from where Ewing’s previous X-Men series SWORD left off. (Whoops, sorry, I meant to write about that after it concluded but never did. It was mostly very good.)

Ewing spends some time developing the members of the Great Ring, but the book is really about the Krakoan mutants and how they adjust to living with totally different customs and the question of how much they should attempt to shape the future of a people they have no history with. 

Sunspot initially seems the most eager to bring a bit of Earth culture to Mars, but it’s his way to play dumb while gradually working towards something bigger in plain sight. He and Brand are the mutants with the widest perspective – his experiences with the Shi’ar make him think on a galactic scale. But while Sunspot sees a universe full of opportunities, Brand can only see a great game of grim intergalactic politics and is plotting to decrease the wider influence of both Arrako and Krakoa.

Storm, always a person of great integrity, rejects her regal trappings and finds herself reliving the time she defeated Callisto in battle and took on leadership of the Morlocks but on a far grander scale. Practice has not made it any easier, and she seems to be so occupied by maintaining her credibility and spinning the plates of her many responsibilities that she can’t devote enough time to figuring out exactly what the now overtly evil Brand is up to. 

Magneto, on the other hand, comes to the red planet utterly humbled and broken, and finds himself accidentally accruing power and joining the Great Ring after defeating Tarn the Uncaring, the Arrakii’s answer to both Hitler and Mengele, in a duel. This story, which plays out in the third issue, is where Ewing makes it clear what kind of series he’s writing. It’s brutal and thrilling, and one which constantly tests the mettle of its leads. Magneto’s triumph over Tarn is one of the most exciting things I’ve read in a superhero comic in years. Ewing and Stefano Caselli pace the sequence masterfully, leaving room for suspense even after Sunspot uses Isca the Unbeaten’s power to never lose against her in order to make Magneto’s victory a foregone conclusion. Tarn, one of the best new mutant X-Men villains in years, had already been developed by Zeb Wells in Hellions and Ewing in SWORD, so his loss carries weight particularly in light of the Arrakii’s rejection of mutant resurrection. It hard to be Tarn for this plot beat to work – someone formidable, endlessly cruel, and already established to be the most hated man on Arrako. 

At the end of the third issue Ewing positions Magneto not just as a member of the Great Ring, but as a hero to all Arrakii for slaying Tarn. By the end of the fifth issue – which I’ll write about later on – circumstances shift power to Magneto’s seat on the Ring. It seems to me that Ewing is gradually writing a story in which Magneto gets to live the dream of his younger self as a beloved leader on an entire planet of mutants, but it’s all cursed. As we move ahead with this series it seems that the tension will be the question of what happens as Magneto acclimates to power in this world, and how it may pit him against his allies Storm and Sunspot. It looks a lot like Ewing is slowly building a situation in which Magneto may actually find himself in direct conflict with Charles Xavier and the X-Men, but in a totally fresh way. 

• Stefano Caselli, who has already done strong work on Marauders, SWORD, and Inferno, has risen to the occasion of Ewing’s plots. He’s very good with pacing and drama, and in depicting nuance in facial expressions. I was particularly impressed by a page in the third issue in which Magneto cycles through facial expressions in nine panels, his agitation subtly emphasized by the equally sized panels not neatly fitting into a grid. 

• Federico Blee’s color art is essential to this series, his bright palette of mostly warm colors always signaling to the reader that they’re on a planet with a very light and atmosphere. He does a lot of work to make sure everything feels alien and surreal and geologically pristine, and maintains a sharp contrast with scenes set in the cold lighting of Brand’s space station or the more blue-green hues of Krakoa. It’s incredibly thoughtful work, something which ought to raise his profile as a colorist in the medium. 

• The guest artists on the fourth issue are well chosen, and fit Ewing’s established MO from his past work on Immortal Hulk and Guardians of the Galaxy of making sure that shifts in art style are matched to shifts in narrative style. In this case, we get three vignettes on the theme of death before… well, we’ll get to that later. Juann Cabal and Andrés Genolet both do fine work in that issue, but I was most impressed by Michael Sta. Maria. I wasn’t familiar with his art before this issue, but I’d be quite happy for him to return to this book. 

The Mutants Always Win

 

Inferno #3
Written by Jonathan Hickman
Art by R.B. Silva with Valerio Schiti and Stefano Caselli
Color art by David Curiel

“The mutants ALWAYS WIN.” 

That’s the line that made me audibly gasp. The revelation that the Omega Sentinel we’ve been seeing since House of X #1 is not quite the Karima Shapandar from previous X-Men comics but rather a version of her from the future who’d come back in time to prevent a “mutant hell” in which the new dream of Charles Xavier – “mutant ascension” - had come to fruition, laying waste to humanity, post-humanity, and AI alike. It’s the reversal of decades of X-Men comics, including Hickman’s own run – we’re always meant to look at mutants as the underdogs, we believe Moira MacTaggert when she says that no matter what the mutants always lose. But in the future of Moira’s tenth life, it all actually works. It works so well that Omega has to come back and start Orchis and get Nimrod online well ahead of schedule. 

Omega and Moira are mirrors of each other in Hickman’s story – the woman who knows the actual stakes and what can happen, and attempts to steer history towards a desired outcome. Moira uses Xavier and creates the X-Men, Omega uses Devo and creates Orchis. Omega even transfers her experience of the future into the mind of Devo in a way that directly parallels how Xavier gains a similar knowledge of Moira’s lives. The wheel turns, and as the old song goes, everybody wants to rule the world.  

Omega is also a mirror of Kitty Pryde in “Days of Future Past,” a point Hickman highlights in a bit of dialogue – “all my days of a future past.” The method of time travel is similar – the consciousness of the future Omega has overwritten the consciousness of the younger Omega, just as the older Kate Pryde inhabited the body of the young Kitty. Zoom out and consider that the primary mutant antagonists of Inferno are Destiny and Mystique and it becomes clear that Hickman is ending his run on a story that deliberately echoes the climax of John Byrne’s run. (And of course, Grant Morrison did the same thing in their own way.)

As he did through a lot of House of X and Powers of X, Hickman does his due diligence in explaining how his story fits in with previous continuity in the most low key way possible, in this case elegantly explaining that the Nimrod that appeared in Chris Claremont and John Romita’s classic mid-‘80s stories came from the same future as Omega, sent back in time after the mutants of her timeline crush the Children of the Vault and the humans, but before they “tamed the Phoenix” and destroyed the Phalanx Dominions. (This is the only time the Phoenix has come up in Hickman’s run, a decision that obviously quite deliberate in terms of getting the X-books out of some familiar ruts.) 

Omega isn’t the only character on the sidelines from the beginning of Hickman’s story that we learn is more crucial to the plot than had been entirely obvious. In the first quarter of the issue we learn that Cypher has never quite trusted Xavier, and in alliance with Warlock and Krakoa has been monitoring what he and Magneto talk about in private so they’re not left in the dark. This confirms something suggested by the previous issue – the majority of the text pages we’ve seen through this era of X-Men have been data collected by Warlock, who is bonded to Krakoa and feeding information to Cypher. All of this leads Cypher to become aware of the Xavier/Magneto/Moira arguments from the first issue, and Moira’s demands that Destiny be wiped from existence. We’ll see what he does with that knowledge next issue. Given that Hickman writes Cypher as a pure-hearted mensch, it’s probably something very heroic!

This is a satisfying payoff to one of the lingering mysteries of Hickman’s run, and the pages leading up to this reveal highlight how much of what the mutants have accomplished – the mutant language, the gates and the gate controls, the drugs for humans, solving the problem of how to feed Krakoa – are mostly thanks to Cypher and his collaboration with the island. We already kinda knew this, but it’s good to have this foregrounded when we consider who deserves the credit here. Xavier and Magneto take credit for the ideas of their silent partner Moira in their position as figureheads of the mutant nation, but without Cypher there’s nothing much at all. 

Magneto and Xavier find themselves at odds in this issue, but in a way that feels quite fresh. They talk about feeling haunted by Moira’s insistence that the mutants always lose, and Xavier stands firm in his belief that this is not true, while Magneto’s faith is rattled. Magneto sees the situation clearly – with the success of what they’ve built with Krakoa, he and Xavier are just two among the millions. Xavier insists they still have control, but Magneto knows this is increasingly not the case. Magneto, a man defined by his arrogance, is humbled while Xavier, a man defined by his optimistic dreams, refuses to let go of his positive vision. Xavier seems foolish in this scene, but  the next scene shows us that Omega only knows a future in which Xavier’s dreams of ascension and Magneto’s dreams of dominance come to fruition. 

Emma Frost, who learned of what was actually happening with Moira in the previous issue, lets Mystique and Destiny in on the truth in this issue. Or…at least some of it, as it seems as though she has only shown them Moira’s trauma in her third life where she is tortured and executed by the two of them. Emma is manipulating them and Destiny knows it, but it’s hard to say to what end – they’re all terrified of the threat that Moira’s death ends their timeline, but it’s hard to say how “they have to be stopped” doesn’t force a situation in which Moira’s life is in jeopardy. Later in the issue Moira is abducted by Orchis, and Mystique and Destiny make their way to the Orchis Node where she’s held and appear to be brutally torturing her. (Moira’s lost half an arm off-panel!)  

Of course this just lures Magneto and Xavier to the Orchis Node to find and save Moira, but they arrive just in time for Nimrod and Omega Sentinel to show up. It looks like Mystique and Destiny set a trap to get Magneto and Xavier killed as revenge, and maybe this is what Emma wanted too, though we know from the opening scene of the first issue that she has them resurrected. Whatever is going on, Emma Frost clearly has a plan. 

It’s hard to tell how much Emma is playing up a fear of Moira’s power as a thing that threatens to destroy their world to manipulate Mystique and Destiny, and how much is her genuine emotional response to her learning the truth of Moira and her past lives. Emma is clearly smart enough to understand that if they believe the world ends with Moira then Moira must be protected at all costs, but she’s also someone where it would make sense that she would deeply resent everything depending on this one woman. 

But in either case this brings up one of the biggest questions of Hickman’s run, which seems likely to be answered in the finale – if Moira dies, does a timeline die with her? We have no good reason to expect this is the case, since we’re going entirely on Moira’s knowledge of things and her knowledge of each of those timelines would end with her death. On an individual level, the world ends with all of our deaths. But these are the stakes of the story, the tension that’s been at the heart of this since the start of Hickman’s run. It’s quite possible Moira dies in the next issue and they’re all standing around like “oh hey, the world…is still here.” And then there’s Destiny’s prophecy from House of X #2 – “I see ten lives, Moira…maybe eleven if you make the right choice at the end, but that is all.” What is the “right choice”? 

There’s a great little scene before Mystique and Destiny meet with Emma Frost in which Destiny is introduced to the Stepford Cuckoos. They insist the five of them have outgrown any form of individuality and are embracing a collective sense of self, but Destiny tells them they each have very different futures ahead of them, some of them extremely traumatic. They’re shaken by the experience, which gives us a taste of how unsettling it would be to have even a casual conversation with someone who can see the future. Now the poor girls have to live with the prophecy, and we the readers get to see how much of it will play out in the stories to come. 

As we head into the final issue of Hickman’s run the epic scale of his story narrows to just a few key characters – Mystique and Destiny confront Moira, Magneto and Xavier confront Omega and Nimrod, Emma Frost and Cypher wait in the wings as the probable cavalry. 40 pages, maybe a little more, and it’s all over. Do the mutants always win? Let’s hope so, since Hickman’s made such a show of how that’s far more interesting and complicated than them always suffering and losing.

Solve For X

Inferno #2
Written by Jonathan Hickman
Art by Stefano Caselli
Color art by David Curiel


Mystique dominates this issue, appearing on around 75% of the pages as the story shows how she manipulated her way into resurrecting Destiny and getting her voted on to the Quiet Council in the seat vacated by Apocalypse. As a shape shifter Mystique gets what she wants by never appearing to be what she really is, and in this issue we’re nudged to consider something that’s been right in front of us the whole time: Maybe Mystique and Destiny are actually the heroes of this story, and not the antagonists? After all, their invention in Moira MacTaggert’s third life is what put her on a course towards creating the nation of Krakoa, and their combination of foresight and information gathering via infiltration appears to be the only thing that’s giving the mutants an advantage over what appears to be the inevitable attack of Orchis and Nimrod in the next issue. 

As Jonathan Hickman’s X-Men story comes to a close it looks like each of his three tentpole events asks us to consider that the worst person we know has made a great point – first with Magneto realizing his dream of a united and superior mutant nation, second with Apocalypse’s survivalist ethos proven to be justified, and now with Mystique and Destiny securing the future by any means necessary just as they were trying to do in their first major storyline Days of Future Past

At this stage of the story our protagonists Moira MacTaggert, Charles Xavier, and Magneto appear to be hamstrung by their pragmatic natures. They cling to a sense of control over their grand designs and scramble to adjust to the unexpected chaos introduced by Mystique and Orchis. All three of them are tripped up by their arrogance and pride, though only Xavier and Magneto seem to be aware of this being one of their shortcomings. There’s no question in the narrative that what they’ve done to create Krakoa has been a net positive, but we now see the limits of their vision, particularly as they let Emma Frost in on the big secret and it all looks terrible from her perspective. 

This issue of Inferno is illustrated by Stefano Caselli, one of the two primary artists of the Marauders series and one of Hickman’s earliest Marvel collaborators back on Secret Warriors and then later on Avengers during the Time Runs Out phase. It makes sense that Caselli was assigned this issue of the series – the narrative doesn’t really demand anything particularly iconic or imaginative, and the plot is mainly a series of conversations that play to his strengths in drawing faces and body language. It’s meat-and-potatoes art, but like… high quality meat and well-prepared potatoes. 

• Mystique’s scheme to revive Destiny is revealed in this issue, and it turns out we already watched most of it in the previous issue, which raises the question of whether or not Xavier and Magneto even attempted to wipe out the possibility of her rebirth as demanded by Moira. The surprising element is that Mystique fulfilled the psychic transfer requirement by imitating Xavier and manipulating Hope into doing it for the first time with “his” encouragement. There’s something rather sweet about this moment – it plays on Hope’s emotional vulnerabilities but also comes across as a kindness, a show of faith in her talent and capabilities. The scenes that follow with Mystique taking care of Destiny as she copes with being overloaded by the past and future rushing into her mind at once is more bittersweet, particularly as Destiny realizes the degree to which Mystique had become unmoored and unhinged in her absence. I hope whichever writer inherits Mystique and Destiny after this story spends some time unpacking this, it’s very ripe.

• Emma Frost is bribed into voting for Destiny because Mystique has stolen something she was desperately seeking – a seemingly sacred item called the Kara Katuça, which she was attempting to  acquire from the unnamed hidden society introduced in a conspicuously random scene at the Hellfire Gala in Hickman’s final issue of X-Men. It’s an odd thing to wedge into the story at this late stage – we only have around 40 or so pages left to go – but I suspect this thing with a name that translates to “black box” in Turkish may end up as a deus ex machina device in battling with Nimrod.

• Emma Frost is the first mutant to be let in on the secret of Moira MacTaggert in a scene that is set by the Winged Victory of Samothrace at the Louvre in Paris, the same place where Xavier and Magneto recruited her as the first member of the Quiet Council back in Powers of X #5.  (Also, more obviously, the depiction of Emma reading Moira’s mind is a direct visual callback to Xavier doing the same in Powers of X.) 

This makes some sense of why Hickman placed Moira in Paris – this scene was very likely sketched out from the start – and the deliberate recurrence of the sculpture makes me wonder why it was chosen to appear in these pivotal scenes. The first time around I thought the work, which is believed to have been created to commemorate a naval victory, was just a nod to Emma taking to the seas in Marauders. But at this stage it seems more like it’s setting her (or Moira, who is more directly visually contrasted with the sculpture on panel) up to be the “goddess of victory” at the end of this arc. The first issue certainly telegraphed a savior role in the first scene, in which we see Emma resurrect Magneto and Xavier presumably after a disastrous Nimrod/Orchis attack to come in the next issue. 

As for the scene itself, Emma quite understandably is furious to have been strung along as she has been through all of this, just as Mystique was upon realizing Magneto and Xavier were playing her for a fool. But she also understands how serious the situation is, and I suspect as we move through the end of this story and into the X-world beyond Inferno that this is the start of her taking on an even larger leadership role.

• The most startling moment of this issue comes in a rather quiet scene between Omega Sentinel and Nimrod in which she tells the developing AI that she’s been monitoring its progress and that it is ready to see what she really is. This line is also the epigraph at the start of the issue, and the previous issue also opens with a line from Omega Sentinel as the epigraph. This strikes me as the set up for what could be a Rabum Alal-level reveal in the third issue, and made me realize that through all of this I have never once given any thought to Omega Sentinel or her presence in the story from the very first issue of House of X.

I went back through all of her scenes and the pattern is clear – from her first lines she is constantly critiquing Orchis and telling them that their plans are likely to end in disaster. Her role as a critical observer is ambiguous, and it’s unclear if she serves any particular master. Director Devo and Doctor Gregor seem to defer to her, but do not answer to her. The alternate timeline version of Omega Sentinel works in tandem with Nimrod but their relationship is also ambiguous, as it defers to her at some points. Her perspective is consistently cold and seemingly neutral. 

So what might she really be? Hickman’s story has an odd recurring theme of characters who are programmed in some way to betray – Cylobel in Powers of X is genetically altered to do this, Isca the Unbeaten’s power dictates that she do this. The alternate Omega remarks on this theme as it’s introduced. The odds seem good that Omega Sentinel will be compelled to betray Orchis, but I don’t think it will be in favor of the mutants. I think it’s more likely that she represents the interests of what will eventually become homo novissima. As a human fully bonded with machines she’s certainly a form of post-humanity. And it makes a lot of sense for this major theme to come around to some sort of conclusion at the end of Hickman’s run. 

I do appreciate the notion of Omega Sentinel not being what she seems coming up in an issue largely focused on Mystique getting what she wants by not seeming to be what she is either. It now seems like Omega and Mystique have been placed in parallel through the entire story as thematic echoes. 

• Colossus is revealed as the new 12th member of the Quiet Council at the end of the issue, which feels like a sensible move, particularly as he fills out what is essentially the X-Men table. This would feel like a fairly unremarkable element if not for the oddly ominous final panel, which tigthens in on his face as Xavier announces “in him, we can trust.” It seems to deliberately signal that something’s not right here but I don’t think we actually have enough space in the plot for there to be some Colossus twist, particularly as this is the first we’ve really seen of Colossus in Inferno or Hickman’s entire story to date. There was a similar move in the previous issue in the ascension of Bishop to Captain Commander, and my sense is that Hickman is stoking paranoia but both characters are poised for big heroic moments. 

• Next issue looks to be rather brutal and bleak as Nimrod and Orchis are prepared to strike. I can’t wait to see the chaos. 

For Your Life

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“X of Swords: Chapter 14”
Marauders #15
Written by Gerry Duggan and Benjamin Percy
Art by Stefano Caselli
Color art by Edgar Delgado

“X of Swords: Chapter 15”
Excalibur #14
Written by Tini Howard 
Art by Phil Noto

“X of Swords: Chapter 16”
Wolverine #7
Written by Benjamin Percy and Gerry Duggan
Art by Joshua Cassara
Color art by Guru-eFX

And now the story gets a little weird! But of course, “weird” is a human word…

• Marauders picks up on last week’s cliffhanger in the most jarring way possible, zooming ahead to the aftermath of Wolverine murdering Saturnyne – the inevitable conquest of Krakoa and the rest of Earth by the forces of Arakko and Amenth. But of course Saturnyne is seemingly omnipotent in her realm, and so she’s only just messing with Wolverine and showing him the actual stakes of the situation. This all supports the notion that it’s in Saturnyne’s interest to defeat the Arakkii and flush the influence of Amenth out of Otherworld lest they inevitably conquer the rest of her domain, but Saturnyne’s actions over the course of three issues complicate matters further by capriciously rigging the contests against the Krakoan swordbearers in increasingly absurd ways. She’s playing a game, but it’s hard to tell exactly what it is. 

Marauders #15 continues on from last week’s issue in further developing the characters from Arakko at the banquet before the contest. The White Sword’s tension with the family of Apocalypse and Genesis is highlighted by his utter disgust for War attempting to poison her opponents at the parley, while Redroot and Death ponder the ways living in a far less horrific world has made the X-Men “weak and soft.” It’s remarkable how familiar these characters and their milieu have become over the past few weeks – it’s all so rich that it would be a shame to see some of them go at the end of this story. 

• We get our first glimpse of Death’s mutant power as he murders a servant with a glare at the banquet. This scene is handled very well by Stefano Caselli, who paces it very nicely and conveys how effortless and meaningless this gesture is for Death. It’s interesting that this power is only a minor variation on that of Gorgon, who also hides his eyes to hold back his own version of a death gaze. (And of course this carries over to Cyclops, though he’s not in this story.) 

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• Isca the Unbeaten is further developed in both Marauders and Excalibur, in both cases suggesting that she’s a decent person who feels inclined to spare her opponents the inevitability of her victory. It’s increasingly obvious Isca is going to be hanging around the X-Men for a while after this, and I welcome it. She has so much potential, and the concept and design of her is so strong.

Excalibur #14 begins the contest phase of the storyline and immediately upends all expectations by giving us an abrupt anticlimax in the duel of Betsy Braddock and Isca and then a forced marriage rather than a battle. Betsy’s apparent death in her fight with Isca is strange and abstract, and also unrelated to any power we know Isca to possess besides that she wins any battle she’s in, so it seems very likely whatever happened to her is the intervention of Saturnyne’s magic or perhaps her brother Jamie’s reality-warping power. 

• The forced marriage of Cypher and Bei the Blood Moon is a wild curveball, but makes sense if Saturnyne’s true goal is to weed out the Amenthi influence on the Arakkii and get the Krakoans and Arrakkii on the same page – i.e., purging Amenth from Otherworld. This sequence is a lot of fun, and I love that Bei is able to “speak” in a way that is intuitively comprehensible to everyone else but is by technicality indecipherable to him as a result of his power. So of course he’s fascinated by Bei, and though Bei’s thoughts on the matter are opaque she seems pretty enthusiastic about marrying – and violently protecting – this cute little golden-hearted dork. But still, as amusing as it is for this tall warrior woman to embrace the notion of marrying him, it’s hard to grasp why given the limited information we have about her life. 

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• The Wolverine issue pushes the absurdity of Saturnyne’s competition to another level, first by making Magik’s battle against the monstrous Pogg Ur-Pogg an arm wrestling match she cannot possibly win, and then by having Wolverine kill Summoner in the surreal realm of Blightspoke and having the point go to Arakko because they were told it was a fight to the death and Summoner was the one to die. Then Wolverine is roped into another duel as a result of the agreement he made with Solem off-panel earlier in the story, and when Wolverine defeats War in battle, the point also goes to Arakko. Saturnyne is plainly rigging the contest against Krakoa… but why exactly? It makes sense for her to want to mess with Wolverine and Betsy specifically, but what is she actually up to? I suppose we’ll get that reveal next week. 

Truth

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“X of Swords: Chapter 12”
X-Men #14
Written by Jonathan Hickman
Art by Leinil Francis Yu with Mahmud Asrar
Color art by Sunny Gho

“X of Swords: Chapter 13”
Marauders #14
Written by Gerry Duggan and Benjamin Percy
Art by Stefano Caselli
Color art by Edgar Delgado


• I was wondering how Mahmud Asrar was handling the deadline crunch of seemingly getting put on a third of last week’s Stasis special while being assigned to draw four other issues in the crossover, but now we know the answer: He only drew the framing sequences of this issue, and the majority of the issue is made up of repurposed Leinil Francis Yu pages from X-Men #12. Jonathan Hickman has made use of the old “reuse the art” trick before, but this is a particularly bold move, reframing the history of the mutants of Arakko as told to Apocalypse by Summoner from the perspective of Genesis. Whereas Summoner was trying to mislead and trap Apocalypse, Genesis is telling him the hard truth of things. It’s like hearing the same song played in a different, far more melancholy key. 

This creative decision is as artful as it probably was quite pragmatic, though it does make you wonder what the compensation deal was like for Yu in this situation.

• It’s interesting to see where Summoner and Genesis’ accounts differ and converge, with some bits of their stories perfectly aligning on particular panels. The most blatant deviations come towards the end of the story, with Genesis revealing that the demons of Amenth had bred captured mutants to create a hybrid warrior race and the demon conjuring Summoners, and that Genesis indeed killed the prior host of Annihilation and was obligated to wear the Golden Helm of Amenth and command its armies. And though she put this fate off for many years, she eventually gave in and all of Arakko succumbed to Amenth. This led to the conquest of Dryador, and onward to the next goal of taking Krakoa. The final text page of this issue is heartbreaking, spelling out the truth of Arakko: The mutants there are “prisoners in their own land,” oppressed by the Amenthi hybrids, the Summoners, and the Golden Helm. What was previously implied is now very clear – Arakko must be liberated from Amenth and the mutants loyal to Amenth. 

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• Isca the Unbeaten plays an interesting role in this story – her power to never lose compels her to side with inevitable victors, which directly led to her sister Genesis being corrupted by Annihilation and Arakko falling to Amenth. She’s a narrative echo of Cylobel from Powers of X, who was bred by Nimrod to betray her fellow mutants, but the notion of people who are genetically compelled to turn against their own is an odd and potentially contentious theme for Hickman’s macro story. However, just as Cylobel turns against Nimrod, it seems very likely that Isca will side with Krakoa by the end of this story. But whereas this is a redemptive act for Cylobel, wouldn’t this just be another convenient turn of events for Isca? And besides, how exactly is surrendering one’s loyalties not a form of being beaten? 

• The “vile schools” of mutant-Amenthi hybrid warriors is another echo of a plot point from Powers of X – the breeding of chimera as a warrior class of mutants by Mister Sinister. And what’s going to be the comic in this storyline to really engage with the vile schools? Hellions, the series featuring Mister Sinister as the lead.

• There’s such a sad poetry in Apocalypse having to face this brutal survivalist ethos he’s been living with for centuries from the perspective of now having Krakoa, and seeing in Krakoa a real possibility of true mutant culture and prosperity that is entirely alien to these Arakki people who can only see a zero sum game of survival or destruction. Genesis sees only softness and weakness in Apocalypse and Krakoa, but she has lost all context for true civilization. The Arakki fight merely to conquer and survive in their miserable lives, but the people of Krakoa have something to truly treasure and protect.  Genesis is blind to the power of that motivation. 

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Marauders #14 is a welcome tonal shift from X-Men #14, reorienting the story back to the perspective of the X-Men swordbearers as they meet their counterparts from Arakko for the first time at a banquet hosted by Saturnyne. Much of the story focuses in on Storm, who carries herself with absolute confidence as she rebuffs the romantic advances of Death, and on Wolverine, who is openly contemptuous of Brian Braddock for not taking advantage of Saturnyne’s love for him to prevent the tournament. There’s also a fantastic little scene in which the Krakoan captains Magik and Gorgon look for weaknesses in their opponents and test Isca, who manages to spook even them. 

• Stefano Caselli noticeably steps up his game for this issue, and really outdoes himself in drawing the surreal banquet hall of the Starlight Citadel. He does some stellar work with body language and facial expressions through the issue, and is particularly impressive in how he conveys so many distinct personalities and interpersonal dynamics in the party scenes. He was very well cast for this sequence of the story. 

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• Since starting this site I’ve paid a lot more attention to X-Men comics fandom, and doing that can be like stepping into a weird alternate universe in which everyone dislikes Wolverine and finds him boring. I can’t relate. But this issue, as with most Wolverine comics written by Benjamin Percy, makes a great case for why he’s such a widely beloved character. His brutish no-bullshit attitude is a necessary contrast with the pomp and circumstance of Saturnyne’s banquet and the absurd formality of her contest. When he stabs her on the last page it is a genuinely cathartic moment, even though it’s quite clear there’s no way he’s successful in this tactic.