Out Of The Vault

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“Out of the Vault”
X-Men #19
Written by Jonathan Hickman
Art by Mahmud Asrar
Color art by Sunny Gho

• In all the time I was wondering how Jonathan Hickman would depict thousands of years passing in a single issue the obvious thing – the thing he chose to do – never occurred to me: A timeline similar to the way he mapped out the lives of Moira MacTaggert in House of X. It’s very effective in condensing the story while offering some intriguing details, and in keeping the focus of the issue on Synch’s experience in The Vault and the close emotional bond he forms with X-23 along the way. The balance of emotional weight, hard sci-fi, and narrative density is Hickman at his finest, and X-Men #19 is one of his best issues of this volume so far, probably second only to the Mystique-centric story “Oracle” from X-Men #6. 

• Back at the start of this storyline in X-Men #5 when we’re introduced to Synch, we’re reminded in the text pages that his resurrection has put him in an awkward situation as all of his friends from the Generation X comic have moved on with their lives while he’s re-entering life a few years behind them. On the other side of his mission in the Vault he’s in an even stranger situation, having lived far beyond one life entirely removed from everyone but X-23 and Darwin, and now he’s the only one who remembers their time together. It’s a strange sort of tragedy, but because Synch is a fairly optimistic character, the issue ends on a hopeful rather than maudlin note that directly echoes his cautious optimism going into the Vault with X-23. 

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Hickman has clearly made it a mission to spotlight characters from Generation X out of personal affection for them, but what he does for Synch in this story goes beyond merely giving an old character from prime airtime. Synch, a character who has been absent from publication for 20 years, is both refined and redefined in this story – the essential Good Dude Romantic Lead elements of his personality are unchanged, but the circumstances of his experience are now unique and fascinating. From here on out he’s an old man in a young man’s body, a seasoned veteran who is now the mutant nation’s living repository of information about what could be their greatest existential threat. He’s now a narrative mirror of Moira MacTaggert, embarking on his third life and carrying the full knowledge of past lives like precious cargo. (Also, like Moira in Powers of X, he owed the extension of his life to borrowing the powers of a Wolverine.) 

• We learn quite a bit about the Children of the Vault in this issue, and get a sense of how a deliberate technological approach to evolutionary development differs from the natural processes that result in mutantdom. It’s all quite advanced and there’s every indication that the existence of the Children and the Vault is part of some larger plan, but we are totally in the dark on whose plan it is. This issue makes it clear that Orchis is not responsible for the Vault, though they are aware of it and have captured and dissected Children. (Serafina of the Children was rescued along with several mutants from Orchis custody in X-Men #1.) 

It seems probable that Orchis may co-opt the Children at some point in the story, but for now it’s a whole other situation. I suspect the mystery of who created Homo Novissima may be equivalent to the mystery of Rabum Alal that runs through Hickman’s Avengers run and culminated in one of the best reveals in that story. 

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• Aside from a brief cameo from Cyclops and Charles Xavier at the end of this issue, this two-part story is notable for being entirely focused on post-Chris Claremont cast and ideas. Synch was introduced in 1994, everything else in the Vault story was created in the 21st century. It’s fun to imagine what an X-Men reader in the ‘80s might make of this story if you could somehow send these two issues back in time. The most recognizable element would be a female version of Wolverine! 

• Synch looks great with a bald head and beard, by the way. Mahmud Asrar did a fabulous job in aging him up along with X-23 and Darwin. Asrar did a typically fantastic job on this issue, it’s too bad this is apparently his last issue of the series for the foreseeable future. 

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• We don’t really have conclusive evidence that X-23 and Darwin died in the Vault, so it’s quite possible those versions of the characters are still in the custody of the Children and their powers of survival and infinite adaptation will be integrated into future generations of Children. Bleak! 

Inside The Vault

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“Inside the Vault”
X-Men #18
Written by Jonathan Hickman
Art by Mahmud Asrar
Color art by Sunny Gho


 • This is the issue I’ve been waiting for – a return to the Vault plot after many issues of detours into Shi’ar space, alien invasions, and the whole X of Swords affair. I will admit that this issue is a little disappointing to me in the sense that I was expecting it to show how X-23, Synch, and Darwin survived in the Vault for thousands of years of artificial time, but it’s now apparent that’s what we’re going to see next month. The story for this issue reintroduces the premise and lead characters – only fair since it’s been 12 issues since we left off and this story will be collected in separate volumes – and gives some space to reacquainting us with the Children of the Vault, characters who haven’t appeared since their co-creator Mike Carey last wrote them in X-Men Legacy just over a decade ago. 

• If you’re feeling totally lost: The Children of the Vault are a group of characters introduced in Carey and Chris Bachalo’s “Supernovas” arc from 2006. The Vault is an environment with artificially accelerated time, and the Children are the super-evolved humans created as a result of existing in this space. They are not mutants, but they are also not human – they are effectively post-human, like the homo novissima introduced by Jonathan Hickman and R.B. Silva in Powers of X #6. X-23, Synch, and Darwin were dispatched by Charles Xavier and Cyclops to the Vault in X-Men #5 to gather information on the Children and their society, which is congregated in a place called The City within the Vault. 

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• We went into this issue knowing very little about The City, and come away from this with some breadcrumbs of information – though The City is vast, it is sparsely populated as a result of a  population control mandate. We see that the Children answer to a central artificial intelligence, and that artificial intelligence engages with them in very scientific terms of analysis and objective goals. We see that the central artificial intelligence is developing the Children to be capable of “occupation/subjugation” of the outside world, and they must be further upgraded in order to compete with the rising mutant population. It is not clear who this artificial intelligence serves, and it’s never been revealed who created the Vault in the first place. 

• The issue ends on a text page in which Charles Xavier authorizes this trio of X-Men to kill, rationalizing that since the denizens of the Vault are not technically human, it does not break the Krakoan law against killing humans. This is reasonable, particularly given the circumstances they’re being thrown into, but it highlights a recurring theme of Xavier being so spooked by what he knows of homo novissima via Moira McTaggert in Powers of X that he seems quite gung ho about full-on genocide of any and all post-humans that emerge regardless of whether they’ve actively threatened mutants. This is understandable, as we the readers are aware that Xavier isn’t wrong when he says post-humans “represent the single greatest existential threat to mutants,” but it’s a strong suggestion that it’s only a matter of time before Xavier and the Quiet Council deliberately perpetrate some horrific large-scale crime, whether it’s wiping out the Vault or something else. 

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• Though I admit I prefer R.B. Silva’s depiction of the interior of the Vault from #5 as it suggested a more nebulous sort of non-space, I appreciate the way Mahmud Asrar draws The City as this super-developed nowhere zone sorta like the under-occupied “ghost cities” in China. It’s ominous in a different way, all these empty buildings and infrastructure representing the threat of a population boom that hasn’t yet been authorized. 

As usual, Asrar is very good at rendering physicality and expression. He’s particularly good at drawing X-23 in Wolverine mode – there’s a particularly well-executed sequence in which she leaps down to eviscerate Serafina, and another panel I like a lot later on in which she’s leaning forward with her arms down in a very animalistic stance. Like a lot of artists he’s a little awkward in translating Chris Bachalo’s designs into his own style, but I think he does pretty well with Fuego, the Child with the flaming skull head. 

• The next issue, in which these X-Men escape the Vault, can’t come quickly enough. I’ve been excited about seeing how Hickman depicts thousands of years of elapsed artificial time for quite a while now. 

Truth

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“X of Swords: Chapter 12”
X-Men #14
Written by Jonathan Hickman
Art by Leinil Francis Yu with Mahmud Asrar
Color art by Sunny Gho

“X of Swords: Chapter 13”
Marauders #14
Written by Gerry Duggan and Benjamin Percy
Art by Stefano Caselli
Color art by Edgar Delgado


• I was wondering how Mahmud Asrar was handling the deadline crunch of seemingly getting put on a third of last week’s Stasis special while being assigned to draw four other issues in the crossover, but now we know the answer: He only drew the framing sequences of this issue, and the majority of the issue is made up of repurposed Leinil Francis Yu pages from X-Men #12. Jonathan Hickman has made use of the old “reuse the art” trick before, but this is a particularly bold move, reframing the history of the mutants of Arakko as told to Apocalypse by Summoner from the perspective of Genesis. Whereas Summoner was trying to mislead and trap Apocalypse, Genesis is telling him the hard truth of things. It’s like hearing the same song played in a different, far more melancholy key. 

This creative decision is as artful as it probably was quite pragmatic, though it does make you wonder what the compensation deal was like for Yu in this situation.

• It’s interesting to see where Summoner and Genesis’ accounts differ and converge, with some bits of their stories perfectly aligning on particular panels. The most blatant deviations come towards the end of the story, with Genesis revealing that the demons of Amenth had bred captured mutants to create a hybrid warrior race and the demon conjuring Summoners, and that Genesis indeed killed the prior host of Annihilation and was obligated to wear the Golden Helm of Amenth and command its armies. And though she put this fate off for many years, she eventually gave in and all of Arakko succumbed to Amenth. This led to the conquest of Dryador, and onward to the next goal of taking Krakoa. The final text page of this issue is heartbreaking, spelling out the truth of Arakko: The mutants there are “prisoners in their own land,” oppressed by the Amenthi hybrids, the Summoners, and the Golden Helm. What was previously implied is now very clear – Arakko must be liberated from Amenth and the mutants loyal to Amenth. 

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• Isca the Unbeaten plays an interesting role in this story – her power to never lose compels her to side with inevitable victors, which directly led to her sister Genesis being corrupted by Annihilation and Arakko falling to Amenth. She’s a narrative echo of Cylobel from Powers of X, who was bred by Nimrod to betray her fellow mutants, but the notion of people who are genetically compelled to turn against their own is an odd and potentially contentious theme for Hickman’s macro story. However, just as Cylobel turns against Nimrod, it seems very likely that Isca will side with Krakoa by the end of this story. But whereas this is a redemptive act for Cylobel, wouldn’t this just be another convenient turn of events for Isca? And besides, how exactly is surrendering one’s loyalties not a form of being beaten? 

• The “vile schools” of mutant-Amenthi hybrid warriors is another echo of a plot point from Powers of X – the breeding of chimera as a warrior class of mutants by Mister Sinister. And what’s going to be the comic in this storyline to really engage with the vile schools? Hellions, the series featuring Mister Sinister as the lead.

• There’s such a sad poetry in Apocalypse having to face this brutal survivalist ethos he’s been living with for centuries from the perspective of now having Krakoa, and seeing in Krakoa a real possibility of true mutant culture and prosperity that is entirely alien to these Arakki people who can only see a zero sum game of survival or destruction. Genesis sees only softness and weakness in Apocalypse and Krakoa, but she has lost all context for true civilization. The Arakki fight merely to conquer and survive in their miserable lives, but the people of Krakoa have something to truly treasure and protect.  Genesis is blind to the power of that motivation. 

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Marauders #14 is a welcome tonal shift from X-Men #14, reorienting the story back to the perspective of the X-Men swordbearers as they meet their counterparts from Arakko for the first time at a banquet hosted by Saturnyne. Much of the story focuses in on Storm, who carries herself with absolute confidence as she rebuffs the romantic advances of Death, and on Wolverine, who is openly contemptuous of Brian Braddock for not taking advantage of Saturnyne’s love for him to prevent the tournament. There’s also a fantastic little scene in which the Krakoan captains Magik and Gorgon look for weaknesses in their opponents and test Isca, who manages to spook even them. 

• Stefano Caselli noticeably steps up his game for this issue, and really outdoes himself in drawing the surreal banquet hall of the Starlight Citadel. He does some stellar work with body language and facial expressions through the issue, and is particularly impressive in how he conveys so many distinct personalities and interpersonal dynamics in the party scenes. He was very well cast for this sequence of the story. 

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• Since starting this site I’ve paid a lot more attention to X-Men comics fandom, and doing that can be like stepping into a weird alternate universe in which everyone dislikes Wolverine and finds him boring. I can’t relate. But this issue, as with most Wolverine comics written by Benjamin Percy, makes a great case for why he’s such a widely beloved character. His brutish no-bullshit attitude is a necessary contrast with the pomp and circumstance of Saturnyne’s banquet and the absurd formality of her contest. When he stabs her on the last page it is a genuinely cathartic moment, even though it’s quite clear there’s no way he’s successful in this tactic. 

History

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“X of Swords: Chapter 9” 
Excalibur #13
Written by Tini Howard
Art by R.B. Silva
Color art by Nolan Woodard

“X of Swords: Chapter 10”
X-Men #13
Written by Jonathan Hickman
Art by Mahmud Asrar
Color art by Sunny Gho

• This issue of Excalibur features guest art by R.B. Silva, who turns in his last X-Men interior pages for the foreseeable future as he moves on to become the regular artist on Fantastic Four. His work here is typically excellent and brings the grandeur, atmosphere, melodrama, and romanticism that’s in Tini Howard’s stories but missing from usual artist Marcus To’s pages. Howard’s plot moves along the macro story of X of Swords but plays out like a self-contained fairytale in which Saturnyne pits Betsy and Brian Braddock against one another in a ploy to strip Betsy of the mantle of Captain Britain and return it to her beloved Brian, but it all backfires on her in the end. By the end of the issue Betsy is affirmed as the one true Captain Britain and wields Saturnyne’s Starlight Sword, and Brian becomes Captain Avalon, retains his Sword of Might, and is given a new role as the protector of his brother Jamie’s realm in Otherworld. It’s a happy ending, at least for now. Howard’s narration at the end doesn’t bode well for the Braddocks. 

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X-Men #13 is more of a fable. The story is mainly focused on a flashback to Apocalypse’s life on Okkara that fills us in on what his wife Genesis was like, and shows us what actually happened as she and their children took off with Arrako into Amenth. The story we’ve seen before, which presented Apocalypse as a more decisive and heroic figure, is inverted – he was left behind by Genesis, who deemed him not strong enough to join them. His mission over all these years was given to him, to make the world strong enough to stand against the hordes of Amenth. Suddenly everything about Apocalypse makes sense, and the power-hungry despot is now a tragic romantic figure. 

• This issue establishes that the mask of Annihilation effectively is Annihilation – or, more accurately, the Golden Helm of Amenth. The wearer of the helm controls the hordes of Amenth, but the helm controls the wearer, which must be fit enough to be worthy of it. Apocalypse must face the avatar of his own cruel survival-of-the-fittest ethos, and likely rescue his beloved wife from its influence. It’s hard to imagine he’ll make it through this; it would feel like a cheat for this to not end in tragedy for the newly sympathetic archvillain. 

• Mahmud Asrar shifts his art style a bit for this issue – his linework is a bit thicker with chunkier blacks and more negative space, occasionally somewhat resembling the style of Mike Mignola. This is very effective in his depiction of the Golden Helm of Amenth and his evocative renderings of Okkara and war with the creatures of the dark world. Asrar is particularly good at conveying Apocalypse’s deep, centuries-old sorrow. His enormous bulk, once so intimidating, now looks like a manifestation of his overcompensation, and of the incredible weight of the loneliness and grief he carries with him. The first panel of the penultimate page, in which we see him looking down at his reflection in a pool of water before gathering the parts of his sword The Scarab, is a moment where we see him in a fully honest moment. There’s no one to observe him, no audience for his shows of strength, and so you see him without the clarity of purpose that was driving him for ages. In that panel he’s a sad old man who has been betrayed by his lost children, and must face the possibility that he’s wasted his long life. 

Swarm

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“Swarm”
Written by Jonathan Hickman
Art by Mahmud Asrar
Color art by Sunny Gho

“Swarm” picks up where Jonathan Hickman left off with his brief run on New Mutants, with that group back on Krakoa and in possession of an egg that Wolfsbane stole and brought home with her just for kicks. As it turns out, it’s a Brood king egg and the Brood have tracked it back to Earth, and are invading Krakoa in swarms. It’s the most conventional story Hickman has done so far in the main X-Men book, but it’s advancing his larger space opera macro plot and delivering a jolt of action film energy that the series has been light on amidst the more philosophical focus of recent issues. 

If you are new to all this, you should know that the Brood are an alien race that Chris Claremont and Dave Cockrum introduced in the early ‘80s and are rather transparently the Marvel version of the xenomorphs from the Alien franchise. Hickman’s use of the Brood emphasizes the creepy otherness of the species, particularly in the scenes of the issue in which we observe teeming masses of Brood crawling through the husks of the space whales they use as organic spaceships. Mahmud Asrar, a familiar X-Men artist of the recent past who fills in for Leinil Yu on this issue, is particularly good at drawing the creatures in action sequences in which they’re still quite scary even as Cyclops, Magik, and Mirage wipe them out.

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 I’ve never been particularly fond of the Brood, but Hickman and Asrar make me rethink my position on them as a threat. They emphasize just enough of what makes them distinctive to keep it from feeling such a blatant Alien rip-off while nailing the coolest visual aspects of “what if the X-Men fought a thousand xenomorphs?” 

This is the first traditional multi-part story of Hickman’s run so I’m going to hold off writing about the bigger story, so let’s move straight to notes…

• Vulcan features heavily in this issue, and will be central for at least another two issues going on the covers for those comics. Vulcan is a very complicated character – he’s the biological brother of Cyclops and Havok, but was raised in Shi’ar space and has a complicated backstory that involves both the history of Krakoa and a Marvel cosmic event by Dan Abnett and Andy Lanning that I never read called War of Kings in which Vulcan, leading the Shi’ar, clashed with Black Bolt of the Inhumans leading the Kree. Hickman calls back to that story in this issue with a text page recapping the ending of War of Kings, in which Black Bolt and Vulcan are lost in the Fault, a rip in the fabric of time and space. This page is followed by a page of Vulcan lost in the Fault which directly echoes a page from Hickman’s FF #6 in which Black Bolt is lost in the Fault.  

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I’m a lot more intrigued by Vulcan’s connection to the history of Krakoa, which was introduced as a massive retcon in Ed Brubaker’s Deadly Genesis miniseries. In this issue we see Vulcan after getting wasted with Petra and Sway, two recently resurrected mutants who were part of a failed second iteration of the X-Men that Moira McTaggert and Charles Xavier sent to Krakoa before the assembling the third wave of X-Men including Storm, Wolverine, Nightcrawler, and Colossus from Giant Size X-Men #1. This is a crucial element of the Krakoa story that Hickman has yet to address – like, what does the Krakoa we know from House of X onward have to do with the hostile monster island from the first modern X-Men comic? What was the early process of getting Krakoa the sentient being on board with being Krakoa, the mutant nation? And how do Petra and Sway feel about living on Krakoa when Krakoa murdered them?

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• Perhaps the greatest flex of Hickman’s X-Men thus far is making two of the most annoying characters from Jason Aaron’s awful Wolverine and the X-Men run, the cutesy Brood mutant named Broo and Kid Gladiator, tolerable in their appearances in this issue. He doesn’t really do much to change either character – Broo is basically still a baby monster who’s always like “indubitably!” and Kid Gladiator is still a child version of Gladiator who is always like “RAD!” – but they’re both a lot less aggravating in this context than in Aaron comics where it seems like he was rather convinced they’re the most hilarious things in the world. Broo, always a novelty character up to now, has a clear utility in this issue’s plot too. It goes a long way.

• Always a pleasure to get even just a page of Hickman’s Sunspot!